1.9 – Official minecraft wiki electricity prices going up

• Some igloos have a stone brick basement, with a cauldron, 2 red carpets, a brewing stand, 3 spruce stairs, a cobweb and loot chest, along with a villager priest and zombie villager priest in iron bars. A trapdoor with ladders leads down, into the mossy brick basement, cracked and stone brick also available, with 2 torches.

• Passengers (list): Replaces the original "Riding" compound tag. It has the ability to specify multiple passengers at equal depths, unlike "Riding". Instead of the deepest-nested "Riding" entity being the bottom-most in the stack of riding entities, the entity at the root of the data is at the bottom of the stack.

• With the introduction of the "Passengers" tag, this new compound holds a copy of the entity the player is currently riding. "AttachLeast" and "AttachMost" are the UUIDLeast and UUIDMost of that entity, while "Entity" holds the actual data.

• SkeletonTrapTime (integer), incremented each tick when SkeletonTrap is set to 1. The mob automatically despawns when it reaches 18000 (15 minutes). This will prevent the hostile horses from overflowing the world, similar to chicken jockeys.

• Used when processing loot tables along with the quality or bonus_rolls tag. Currently can be used for opening chests and chest minecarts, fishing, and player-killed mob drops, but by default it only affects fishing unless the loot tables are changed.

• Drop chances for raw fish and prismarine crystals changed again. Now it’s a 50% chance of fish and a 33% chance of crystals with the amount increased by Looting. Formerly it was a 33% chance of raw fish with a 33% chance of crystals only if the raw fish drop failed, with Looting increasing the chances but not the amount.

• Drop chances for raw fish and prismarine crystals changed. Now it’s a 40% chance of fish and a 40% chance of crystals, with the amount increased by Looting. Formerly it was a 33% chance of raw fish with a 33% chance of crystals only if the raw fish drop failed, with Looting increasing the chances but not the amount.

• Now only spawn in deserts, flower forests, taiga, mega taiga, cold taiga, ice plains, ice mountains, ice plains spikes, and "hills" and "M" variants of these biomes. Even in these biomes, spawn chance is somewhat reduced (weight 4 out of 44–52 rather than 10 out of 50–58).

• Now take the thrower’s motion into account. For example, an arrow fired forward by a player in a speeding minecart will fly faster relative to the ground, an arrow fired backwards will fly slower, and an arrow fired sideways will have motion in the direction of minecart travel.

• Now take the thrower’s motion into account. For example, an arrow fired forward by a player in a speeding minecart will fly faster relative to the ground, an arrow fired backwards will fly slower, and an arrow fired sideways will have motion in the direction of minecart travel.

• Mobs can no longer spawn inside non-solid blocks containing rails, powered rails, detector rails, or activator rails, buttons, tripwire hooks, pressure plates, levers, redstone torches, redstone repeaters, redstone comparators, and redstone dust.

• Previously, spawning a pack would start from the center three times and cumulatively adjust the coordinates four times by up to ±5 in X and Z, trying to spawn a mob each time, for a total of twelve spawn attempts (although it stops early if a full pack has spawned). Now that "four times" is a random number 1–4, meaning fewer total spawn attempts and less chance for the attempt coordinates to get far from the pack center.