Air warfare – hearts of iron 4 wiki grade 9 electricity


One air wing needs to contain at least 1 and at most 1,000 planes. They must all be the same type of plane; it is not possible to mix fighters with close air support, for example. It is possible to change the size of an air wing once it is deployed by clicking on an air base, then clicking on the top number on the left-hand side of each wing’s row. The reinforcement level of an air wing represents the amount u gas station near me of planes an air wing has at full strength, and if the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by the player’s military production lines. The player can also merge two or more wings gaz 67 dakar of the same type of plane located in the same base, or split a wing into two new wings, each 50% of the size of the original wing. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type.

If an air base is overrun by enemy divisions taking control over the state the air base is in, then the air wings will automatically redeploy to another air base under friendly control. If the new air base is within range, then they will continue to operate the same missions. Their mission efficiency will be adjusted accordingly. If the electricity load shedding mission is no longer within range, then the planes will first complete any current combat mission they are engaged in and will eventually go into standby at the new air base. The player or AI can then give them a new mission.

A fleet with aircraft carriers can also operate as a floating air base. Only carrier capable models may be based on aircraft carriers. The maximum amount of planes allowed on an aircraft carrier fleet without any penalty is determined by the deck size of the carrier(s). This is much smaller than bases on land – ranging from a capacity of 45 (1922 base model CV) to 85 (1944 base model CV), and up to 31 higher with +5 deck size variants. The act of exceeding a carrier’s deck size (plane limit) is known as carrier overcrowding and it results in a significant penalty to carrier plane missions.

For a fleet to operate like electricity deregulation wikipedia an air base on land, it needs to be at anchor (reference Hold from Naval Mission Types). If the fleet is patrolling, then the air wings are on a carrier mission. This means they can only take part in naval combat with the carrier fleet. If the fleet is anchored, then the air wings on the carrier(s) may be assigned to standard air missions covering a region, like air wings based on land. This may be very useful la gas prices now to provide air support for an amphibious invasion.

The nearest Japan air base to China is Liaotung, which is 747km from the North China region. The CAS wing there only has a 700km range and suffers a -70% efficiency penalty, because the CAS can only cover 30% of the region. Japan owns two states within the region, including East Hebei. Building a new air base there before Marco Polo means the CAS can cover 84% of North China region, and receive only a 16% penalty.

The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. If the wing’s range does not cover the entire strategic region, it will get a range penalty proportional to the provinces that are not covered. Airbase overcrowding and bad weather can put additional penalties on mission efficiency.

Deploying more planes can offset reduced mission efficiency to an extent, but basing planes k electric jobs test closer to the center of the strategic region or using planes with longer range may be more efficient. All wings with early models of light frame planes (fighters, CAS and naval bombers) will have poor coverage if they are based outside of the region they are operating in, unless their base is very close to the region border.

• Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. It might even be worthwhile if the player captures a state without an air gas cap light base to build their own level 1 base there as quickly as possible. That will allow them to redeploy wings with up to 200 planes to be located within the region.

The Air missions ordered will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. It may be advisable to put air wings on standby during such conditions.

Close air support, also known as ground support, is the use of aircraft to assist troops in land combat. This is accomplished by putting Close Air Support (CAS) planes or Tactical (TAC) bombers on Close Air Support missions that strafe and bomb enemy troops resulting in enemy manpower loss, enemy equipment loss, and chaos (reduction in enemy unit organization).

Wings with this mission will participate in land combat throughout the strategic electricity merit badge worksheet region. This gives an attack bonus to friendly troops and directly damages organization and strength of enemy divisions. Divisional anti-air (AA) weapons reduce damage to the division caused by close air support attacks in proportion to the AA’s ability to shoot down planes. Air support mission efficiency bonuses electricity storage association increase the attack, defense and agility of the wing.

Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) in the air region without regard to the number of air wings present. World War II bombers were notoriously inaccurate, and therefore the amount of bomb damage varies greatly from day to day.

• Strategic bombers can be fought in the air by fighters. Heavy fighters are more effective than light fighters in this role. Bombers are much electricity questions grade 9 slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Heavy fighters’ larger range also means that they can be used to defend a larger area.

Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Typically, the ratio of attacking planes to fleet frontage is 1:1. Each plane assigned to the attack rolls to hit a target. If the plane hits, it does damage equal to the plane’s naval attack (naval damage) value. In a fleet with multiple ships, the target is randomly selected (note: increased ship’s surface visibility may increase its chance to be selected as a target…more visible targets are more often struck. This needs to be verified). For example gas 78, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points.

Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. They can attack enemy convoys carrying troops. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. The auto-repair mechanism also means that bigger wings are better.

At least 30% air superiority is required to perform port strikes (reference Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3). The number of airplanes involved in a port strike is increased by the port strike h gas l gas unterschied value (e.g. 50% more aircraft are involved in a port strike if you have the first Base Strike naval doctrine). Note that air wings on a port strike mission may get targeted by state-level static anti-air .