Airborne mook – all the tropes gas and supply locations

Simply put, a Mook that flies, floats, or hovers, due to either having wings, a propulsion system, or supernatural powers. They may stay out of the player’s reach, and will attack him from their advantageous position. Furthermore, due to their freedom in the air, they may tend to dodge rather well.

Because of this, they can be considered Goddamned Bats or, in worse cases, Demonic Spiders, especially in games where your character has Denial of Diagonal Attack or takes Knockback (see Ledge Bats for this case). Can be a type of Kung Fu-Proof Mook if they’re especially hard to hit normally.

RPG games will tend to have these guys as Fragile Speedsters. They’ll usually have a high speed and evade rate, making them a pain in the ass to hit. Thankfully, they probably won’t have high Hit Points, and will go down quickly if you do hit them. In the case where they do have high Hit Points and a high evade rate (and maybe some very damaging attacks), you’re fighting a Demonic Spider.

If these things appear in a Tower Defence game (especially those where you have to divert the mooks’ path), they’ll usually have the ability to take a short cut and fly over your towers to their goal. Certain types of towers will not work on them either.

• Vespoids in the Monster Hunter series. They are essentially giant wasps that hover just out of reach of many of the game’s weapons, before darting in, jabbing you with a stinger, and retreating. Couple this with the fact that the stinger can inflict paralysis on you, and will seemingly always do this when you’re low on health/fighting a boss level enemy, and you will soon come to hate them.

• The fact that the developers have included quests based entirely on slaying large numbers of these things (an early quest has you slay 20. At this point in the game, it takes 3-5 hits to kill one of the things!) also accentuates the utter irritation they bring. However, at least they spawn almost infinitely in certain places, so you don’t have to go looking everywhere for them.

• The Elder Scrolls III: Morrowind introduced the Cliff Racer, a flying enemy with a dysfunctional hitbox so reviled both in-game and in the series’ Fandom that it was driven out of Morrowind offscreen by an Ascended Extra character who was granted in-game fame because the fans took such a liking to him.

• The Elder Scrolls V: Skyrim has Dragons, which can appear randomly to attack you as a Boss in Mook Clothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an Anti-Air, forcing them to land.

• Pokémon with the Levitate ability to dodge Ground-type attacks can count too, though Koffing/Weezing are probably the most annoying, having a high Defense, being able to poison you or blow up, and having only one weakness because Levitate removes its Ground weakness…

• The Tynamo family is particularly nasty for this reason; its offensive stats are high enough that it can do more than stall, and its weakness to Ground attacks is annulled by its Levitate ability, effectively leaving it with none. That is, unless Gastro Acid, Entrainment, Gravity, Mummy, or Mold Breaker come out to play.

Final Fantasy XII had some enemies with the flying status, which meant that you couldn’t use melee attacks against them unless they were guns or bows/crossbows. Alternatively, one could just use magic on them without having to open up the inventory all the time.

Final Fantasy VII also had enemies with the "flying" status which could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal Goddamned Bats.

• The Mario & Luigi series has them. Hammers and other low-hitting moves will not be able to hit these kinds of enemies, use your Goomba Stomp instead. Bowser from Bowser’s Inside Story has it pretty rough against the (very few) airborne enemies he fights – he is unable to attack them via any of his normal attacks.