Banjo-kazooie – the cutting room floor gasbuddy map

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If you manage to collect all the Jiggys and then beat Gruntilda, Mumbo will show you pictures of two eggs and one Ice Key. Using secret built-in codes, you can actually collect these and four more eggs. To enter them, simply go to the sandcastle in Treasure Trove Cove and type in "CHEAT". You should hear a cow mooing. Now, enter any of these codes:

In Wozza’s Cave in Freezeezy Peak, the ice wall will disappear, allowing you to go through into a room containing the Ice Key. As a special note, this was one of the first Stop ‘n’ Swop items to be discovered due to use of the "Press L to levitate" GameShark code.

As soon as you collect one of these, a new menu called Stop ‘n’ Swop will appear at the very end of the game totals, which shows all the eggs and the key you’ve collected so far. None of these items have an effect in-game; they were actually intended to be used in the sequel, Banjo-Tooie, by quickly swapping the cartridges after turning the power off, hence the feature’s name. Unfortunately, due to technical limitations, the feature had to be scrapped – the feature depended on powered-off N64s retaining Rambus memory for 10 seconds, but newer models starting in 1999 reduced the time down to just 1 second, and attempting to swap one cartridge for another and turning the power back on within this time would be exceptionally difficult.

These codes are effectively permanent. New games started after these codes are input will begin with the locations unlocked, and new games started after the items are collected will still have them collected. The only way to erase these items is to use the GameShark code 81283400 0000.

Rare reintroduced the concept in the Xbox Live Arcade release of Banjo-Kazooie: collecting the items both adds them to your inventory in Banjo-Tooie (which makes the breakable N64 carts drop different items for a "Stop ‘n’ Swop II") and unlocks rare parts in Banjo-Kazooie: Nuts & Bolts.

In the US 1.0 and European versions of the game, it is possible to destroy the rock in Spring as well. To do so, you must run around the area to the path which leads around the center tree, and position yourself so you’re roughly above the area where the rock blocking the tunnel is. From here, you need to shoot down eggs to destroy the rock (it’s difficult but possible). Alternatively, you can use the beak buster attack above Gnawty to access the walk underwater glitch.

Once you do this, the camera will show the flower (or the place where it would be if you have not planted it). You will then be able to jump down and swim into the tunnel. While it does exist (despite there being no way to enter it during the normal course of the game), it is untextured, and just leads into nothingness from which you can jump into the void.

In the US 1.0 version of the game, when Banjo is on a slope that is too steep/slippery, he’ll be able to stand on it for a couple of seconds before sliding off of it. In the US 1.1, European, Japanese and Xbox Live Arcade versions, Banjo will instantly slide off it. This fixes a glitch where you can climb to the top of the termite mound in Mumbo’s Mountain without having to transform into the termite.