Cave of the dice chucker they weren’t very good merchants i guess, a hommlet podcast electricity in salt water


I’ve gone on record as being a dude who doesn’t care for adventure logs so I’m probably twice as surprised as anyone else that I’ve found myself listening attentively to the podcast GGNoRe* wherein a posse of gamers–who exhibit an array of southern accents ranging from full-Gomer Pyle on down to the guy who occasionally says "y’all"–take on a bunch of modules and games from all around the RPG-verse. la gas prices Of note to a crotchety old loon like me is their sojourn into everyone’s favorite adventuring town: le village d’Hommlet. While I usually find listening/reading about someone’s foray into a home-brewed adventure to be comparable to suffering through a co-worker’s description of the dream they had last night, listening to these guys charging through Hommlet was more akin to watching a re-make of an old movie that you kinda’ liked. At least that’s my excuse for listening. youtube gas laws Either that, or the southern accents.

I should warn you: the G’Gnore folks have an unabashed insouciance when it comes to TSR history, telling us with conviction that "the T [in T1 ] stands for tournament," and even asking the listeners to write in if they have any info on how those tournaments played out.** The DM also proclaims that the module came out in 1980–perhaps because Jeff Dee signed his famous ripped-halfling cover illustration "D. ’80"–even though a quick glance at the title page will reveal a 1979 pub. date, with a later edition in 1981. Oddly, the DM also points out that the module, despite being labeled "for ADVANCED D&D Game" came out before AD&D was even a thing. electricity kanji It seems likely he reached this conclusion from his belief that the Moldvanian rules, published in 1981–apparently he did look at the title page of this one–were the first edition of Basic D&D rules. The logic is not flawed–it would presumably follow that a game called Advanced D&D would not precede the basic version onto the market–except of course that it was the 1977 Holmes basic rules that set the table for AD&D.

Anyway, the G’Gnoré dudes run through V of H using 5er rules (I think, coulda’ been 4th or even 3½th for all I know) and very nearly got their butts kicked on a few occasions, just like everyone else who’s ever ventured into the ol’ Heap-in-the-fen. I’m not actually sure how they didn’t bite it in the crayfish hut to be honest; I think hit points must be handed out pretty liberally in 5ed. types of electricity tariff In the end, a good time was had by all.

What I like most is how the DM played up the Cuthbertian vs. electricity history timeline Druidic conflict quite a bit, even going so far as to create a flow chart for determining potential actions the agitated Hommletians might get up to. Also positive: the PCs putting on drunken scheming montages to develop plans for achieving their mischievous goals. electricity a level physics What I liked least is that not enough PCs died when they got knocked below 0 HP. I guess that’s always been a thing as long as healing has existed in D&D, but I really wish they woulda’ stayed dead a bit more often. q gases componen el aire That and the frequent use of the word "Yolo."

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