Character column inklings, octolings, and the conundrum of player identity nintendo wire electricity games

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Indeed, the wealth of characters to pick from is vast and deep. So instead of talking about this treasure trove of unique personalities, we’re talking about the player characters — the lovable Inklings and Octolings that populate Inkopolis, as they relate to the games’ single-player campaigns. Focusing on Splatoon 1’s starring Agent 3, but also delving a bit into Agent 8 of Splatoon 2’s Octo Expansion and a very small dash of Agent 4 from that title’s main campaign.

Generally with the characters I pick for the column, they have a rich personality to describe, or at least an extensive backstory from which I can draw from. electricity el paso apartments Even Corrin, who I called out for being generally flavorless, had lots of text to delve into. I can’t say the same for our intrepid protagonists here exactly. But for posterity, I’ll do the best I can:

Within the context of Splatoon 1’s story mode, Agent 3 is your average Inkling pulled off the streets of Inkopolis by Captain Cuttlefish to rescue the missing Zapfish and fight off the Octarian menace. They have no personality to speak of, and stoically overcome all of their trials and tribulations with a reserved “woomy.” Even their usual fleek fashion sense is standardized to some sort of… crossing guard uniform?

It’s a pretty similar deal in Splatoon 2’s main campaign — your fresh new agent is similarly void of much intrigue or personality, to the point where you might ask why they even made “Agent 4” and didn’t just use 3 again. gas number The answer is simple yet meta: a lot of people probably didn’t play the first game because it was on the floundering Wii U, so it makes sense to have a blank slate for the sequel that they can explain the happenings of Splatoon 1 to. electricity production Even so, little is distinguished between the two characters.

The Octo Expansion is where things get marginally more interesting. For starters, while your Octoling Agent 8 is still silent and stale, they have a pinch of a backstory — being one of the many Octolings who heard the Calamari Inkantation and escaped the Octarian grasp. Agent 3 returns, and while they in effect are still devoid of most character traits, they have a bit more of a role now, essentially acting as a veteran agent working off-screen before saving 8 from a blender. gas jockey Towards the end, they get brainwashed by Commander Tartar, prompting a boss fight where you have to save them.

It’s grueling, it’s exhausting, and it’s the greatest fight in the entire series so far. The battle against “Inner Agent 3” sticks out not just for putting the Calamari Inkantation on blast and making you restart a million times before you finally ink the bastard once and for all, it represents a symbolic struggle — for both Agent 8 and the player, separately. Let me explain:

In terms of story, the fight against Inner Agent 3 is a flashback to when 8 heard the Calamari Inkantation for the first time. According to Captain Cuttlefish, 8 actually battled against 3 before the events of the Octo Expansion, but didn’t finish before getting their memories back. So the fight is a mental representation of Agent 8’s desire to emerge victorious in that bout — providing the smallest modicum of character in the process.

At the same time, the fight represents the player surpassing their past self. mp electricity bill payment online bhopal Agent 3 was the avatar they utilized within Splatoon 1 — a representation of their skills, abilities, and finesse in the previous iteration, polished to a fine degree. Even as they utilize a number of moves that mirror and surpass your own, you develop the tenacity to stick with it, and overcome your previous limits.

What, ultimately, makes or breaks an avatar? A lot of it has to do with control — in FE it can be more difficult to separate the avatar from the other characters because you take command of several characters at once, whereas in Splatoon you’re always commanding one particular squid kid at any given moment. us electricity hertz Customization plays a role, too — one of Splatoon’s great appeals is the huge range of styles you can employ, and it’s no accident that the estranged Agent 3 of the Octo Expansion only has one look that you can’t affect.

But I think you can’t necessarily divide the ideas of “character” and “avatar” into mutually exclusivity. It’s more of a gradient — sometimes, player characters fall more or less into one category or the other, and other times in line is blurred beyond recognition. Mario has a distinct personality, but he is in large a representation for the player in the world. e electricity bill JRPG characters tend to be more distinctly their own, especially when you can control more than one of them. But unless you’re literally taking control of some supernatural force or entity (like in say, Simcity), just about any playable character will, to some degree, act as a self-insert.