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Shock Paddles is a gadget featured in Battlefield 2 for the Medic Kit. It can revive any critically wounded ally to full health. A heartbeat icon is used to represent downed allies. The defibrillator can also be used on enemy players, instantly killing them, much like knives but with a slightly longer range and slower rate of attack.

The defibrillator functions like a bullet weapon: the crosshairs must be on a target in range. It does not matter what part of the body is targeted, so long as it belongs to a critically wounded ally or living enemy. Because a player’s body parts may sometimes clip through walls, targeting them can allow the player to revive or kill them. In some cases a player, whose body is clipped or too far away from the kit of the soldier, cannot be revived. In most cases this can be solved by throwing a Medkit directly on the body, which resets the corpse to its original position or pushes it out of the wall.

Once 15 seconds have elapsed for a fallen player, they are considered "killed" and cannot be revived. Players that have been instantly killed (skipping the critically wounded stage), committed suicide (via the pause menu), or disconnected from the server also cannot be revived.

It is considered very poor form for a player to revive someone without making sure their killer is not still watching. Players may also object to being revived if they intended to switch kits or have used up their ammo. On servers where friendly fire is on, some medics may opt to kill and revive an ally rather than use a medkit.

Fallen players now have the option to accept or reject being revived. A defibrillated soldier gains use of their sidearm, recovers some health, and can crawl around. If the player is killed again, or neglects to accept the revive within ten seconds, they are permanently lost. Players can refuse revival—especially if unwanted or abused—by holding the Enter/Exit Vehicle key.

The defibrillator is capable of killing enemy infantry only at very close range. [1] It has a very precise crosshair that must be pointed at the target in order to hit. Primary Fire must also be held down throughout the sequence in order for the shot to actually register. [2] The defibrillator must be aimed around the front or back of the sternum of an enemy to get a kill.

Attacking with the defibrillator causes the target to flinch before the paddles are actually planted (and the "shot" is fired), therefore it is advised to hold down the firing button for 1–2 seconds. [3] Also, the firing animation can be triggered up to five meters away. Along with network latency, these factors can make defibrillator kills very difficult, but not impossible.

The Defibrillator is a gadget featured in Battlefield 4 for the Assault kit. Its performance now resembles the version seen in Battlefield 2142, allowing up to three successive uses (charges will automatically be "reloaded" passively). A new feature of the defibrillator is the ability to pre-charge the paddles, which will increase the amount of health the revived player receives. When immediately reviving without charging, the revived player will only have 20% health. However, with Combat Medic specialization, the DEFIB UPGRADE improves an Assault soldier’s use of the defibrillator by increasing its charge rate and recharge rate by 100%. It also increases the minimum health received from 20% to 34%.

The revive icons have different colors for squadmates and other team members. (Spectators see icons for all players.) A player can be revived as long as they are inside the killcam, which lasts for 10 seconds after their death. Since the Fall 2014 patch, there is a timer which shows how much time a player has to revive his teammate. Also, there is now a beeping sound when the defibrillator is fully charged.

The defibrillator retains its ability to kill enemy infantry, also in tank, IFV (use on secondary gunner on top only) and in bomber control point (use on stair). As in Battlefield 3, it will kill an enemy soldier with one hit, although the fire button does not have to be held down to reliably kill an enemy. A very quick charge (for example just tapping the fire button) sometimes is not enough to be lethal, but you do not need to charge them as long as you would in order to revive a teammate with 100% health. Defibrillator kills are required for Open Fire and Ultimate Assault assignments.

Currently, the defibrillator can be used as "knife-shield", as it will prevent the enemy from stabbing the player from front or behind, when the player is charging up the paddle. The defibrillator will kill the enemy player while the player is being stabbed, the enemy will die before the animation is finished and the player will survive. However, the player has to keep charging the defibrillator to make this work, which will make him very vulnerable to gunfire. Also, the enemy can counter this tactic from stabbing from the side.

A further change in Battlefield 4 is that victims of knife takedowns cannot be revived, if the revived players are killed shortly after, they cannot be revived again; unlike Battlefield 3, the player cannot be revived over and over again in Battlefield 4.

"The AED (Automated External Defibrillator) is a portable electronic device that can bring downed teammates back into the fight. Spending time preparing the AED brings teammates back with increased health. Fully charged, it can also take down an enemy."

It functions in the same manner as the Revive, allowing players to revive one another. Purchasing the Defibrillator will also unlock the "Revive" auto-injector, or vice versa. An advantage of the defibrillator over the Revive is an audible tone when fully charged.

Like reviving in Battlefield 4, it revives with a minimum of 20% health, and charging for a few seconds will increase its effectiveness. The Revive Upgrade will make the charging faster, and increase the minimum health received. The amount of charges is not limited, and it only has a very short delay between uses.

Unlike in all previous games, if a player dies after being revived, he cannot be revived again within three minutes of his last revive. (This also means that players cannot be revived more than once per round of Rescue or Crosshair.) Additionally, victims of Knife Takedowns, Non-Lethal Takedowns, explosives, or roadkills cannot be revived by a teammate, making reviving more limited, but still useful.

• Another tactic that can be used with the Defibrillator is to revive a friendly Medic while keeping your own soldier kit. This is done by standing over the downed Medic, picking up his kit, then equipping the Defibrillator. Aim at the downed Medic and find the prompt to pick up your original kit. Then press the key to swap kits at the same time as firing the Defibrillator. This will leave the Medic with his kit, and you with yours. This tactic will most likely require some practice to execute correctly.

• When the player ‘fires’ the defibrillator, he does not press the button to discharge it but instead, thrusts the paddles into the targeted person(s). Holding down the fire button can keep the defibrillators held out with no cooldown time, and is necessary when used to attack enemies.

• If the player has expended all of their handgun ammunition before being taken down, the revived player will draw an extra handgun magazine, and continue doing so if the handgun is again emptied prior to accepting or denying the revive. Although this hidden source of ammunition is limitless, the post-revival period is not.