Frenzy charge – official path of exile wiki electricity 220 volts wiring

Cast Time: 0.25 sec Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Per 1% Quality:

Supported Skills have (8-69) to (12-103) added Cold Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.

Cast Time: 0.50 sec Requires Level 24 Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge. Per 1% Quality:

Damage Effectiveness: (130% to 160%) Requires Level 10 Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge. Per 1% Quality:

Cast Time: 0.50 sec Requires Level 34 Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration. Per 1% Quality:

50% increased Duration Rancid, rotten, and wicked are those that dare to taste my serum. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.

Cast Time: 0.25 sec Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Per 1% Quality:

Supported Skills have (8-69) to (12-103) added Cold Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.

Cast Time: 0.50 sec Requires Level 24 Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge. Per 1% Quality:

Damage Effectiveness: (130% to 160%) Requires Level 10 Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge. Per 1% Quality:

Cast Time: 0.50 sec Requires Level 34 Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration. Per 1% Quality:

50% increased Duration Rancid, rotten, and wicked are those that dare to taste my serum. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. removes all frenzy charges and grants 2 seconds of Onslaught per frenzy charge consumed.