Getting started with the flash professional toolkit for createjs _ adobe developer connection gas 76 station

The Flash Professional Toolkit for CreateJS (henceforth, just “Toolkit”) is an extension to Adobe Flash Professional CS6 that allows you to publish animated assets for use with the CreateJS suite of open source JS libraries to create rich, interactive experiences for HTML5. It’s important to note that Toolkit is not an exporter. Gas used in ww1 It is not intended to convert existing projects into HTML5 with a single button press. Industrial electricity prices by state Instead, it’s designed to facilitate a flexible and productive workflow for building new projects in HTML5, while leveraging existing Flash skills.

This article will take you on a quick A–Z tour of Toolkit and the CreateJS framework by building a simple interactive game. Electricity song billy elliot If you want, you can first check out the following video, which gives you a sense of the core Toolkit features, including expected workflows and philosophy behind this technology. Quick Tip: Toolkit uses the name specified as the ActionScript 3 class name for export if one is specified (otherwise it uses a name based on the symbol name). Electricity flow diagram Likewise, it uses the document class name if specified, and falls back to the FLA name otherwise.

Similar to publishing to SWF, only symbols that are referenced from the document stage, or that have a class name specified is included in the published library. Finally, you might want to take a look at the Platypus class to see how the content is represented. Q gastrobar leblon If you look at the end of it’s definition, you’ll see that it extends (inherits from) the EaselJS MovieClip class. Electricity vs magnetism The MovieClip class associates a TweenJS timeline (which handles animation) with an EaselJS Container (which aggregates child display objects).

At the top of the class definition, you’ll see the timeline functions that were generated from the timeline code. Electricity billy elliot instrumental Scanning downwards, you’ll see all of the child display objects created and added to the stage, and a number of tweens added to the MovieClip timeline which control animations, play sounds, and call functions. While you could theoretically code up a whole CreateJS experience in Flash Pro using timeline JS, that’s not usually going to be the best approach.

Gas in michigan Instead, you can use a combination similar to Flash Pro + FlashBuilder – design and publish your visual assets in Flash Pro, then do your coding in a proper JavaScript IDE. Generally, you’ll want to start by creating a new HTML file to work from. Electricity usage calculator kwh We could edit the generated HTML, but by working from a new file we create a nice separation of design and development. Quick Tip: If you really want to work from the generated HTML, you can uncheck publish HTML in the panel. Arkansas gas association Toolkit still uses the existing HTML file for previewing, but it no longer overwrites it – just be aware that this means that any new media (images or sounds) is not loaded correctly unless you add them manually.

A designer can work in one (or multiple) FLA(s), and view their work in the generated preview HTML, while the developer works in their own HTML file, and imports the libraries into their projects. Gas in babies treatment Whenever the designer makes a significant change, they can share the new published library and the developer sees the change in their work immediately.

Quick Tip: Complex vectors can take a long time to export (we’re working on improving this). I gas shares If this becomes a problem, consider breaking your assets into multiple FLAs, and importing all of the libraries into your working project. Open the GameDev.html file in your browser now, and play the game to get a sense of what the functionality is. Gas city indiana newspaper Our terrifying platypus friends float in from the right, hoping to steal the delicious pastries on the left.

Gas pump icon You have to pop their balloons before they get there to earn points. Bp gas locations There’s obviously a lot that could be added, but I wanted to keep it really simple for this article. Following that is the handleComplete method.

British gas jokes This remains almost identical to what was published, except that now it removes the Platypus instance that was on stage. Electricity sources We’ve also enabled touch interactions on our stage, so this game can be played on an iOS device. Quick Tip: In a more complex project, you’d likely get rid of the exportRoot , and add elements to the stage directly. Electricity and circuits class 6 pdf This removes a layer from your display list, which makes elements easier to reference and performs a tiny bit better.

Another important change we’ve made is to change the Ticker listener from stage to window. Electricity word search ks2 This allows us to define a tick method on window, and run some game logic each tick before calling update on stage (similar to putting game logic in an enterFrame event in ActionScript 3). Quick Tip: I’m keeping things simple here, but generally you should create a class that encapsulates your logic and register it with Ticker, instead of polluting the global (window) scope. Gas mask tattoo Adding game logic First, if a random value is less than 0.01 (1% chance) then we create a new platypus, push it into our platypii array, set its display properties, give it a velocity, and add it as a child of the stage. Gas mask ark If you’ve written ActionScript 3, this should look very familiar.

Basic electricity quizlet We also assign handlers for the onClick and onPopped events. Electricity youtube billy elliot For the onClick event, we dig into the platypus’s children to add it to the balloon specifically.

onClick is an event built into every EaselJS display object, and is triggered when the user clicks on the object. La gastronomia The onPopped handler is something specific to the Platypus symbol, and is called by the timeline JavaScript when the pop animation finishes. Next, we iterate through each active platypus, apply gravity if it’s falling, and update the x and y position based on its velocity. Gas 10 8 schlauchadapter We also check to see if the platypus is off screen.

Electricity word search answer key If it is we remove the evil duckhog from the game and update the score by calling a simple updateScore function that adjusts the score and updates our scoreTxt text field. Finally, and very critically, we call stage.update(). Electricity and magnetism notes This tells EaselJS to redraw the scene to our canvas.

Gas tax in new jersey If we don’t do this, the game runs, but you are unable to see it, because the visuals never update. Gas 02 Handling interaction The handleBalloonClick function manages this interaction.

Kite electricity generation Notice that the handler accepts a single eventObj parameter. Electricity 101 episode 1 EaselJS passes a MouseEvent object to this function which gives us some useful data, including the target display object. We know the hit came from a balloon, but we’re really interested in the platypus it’s attached to. O gastronomo buffet Just like in ActionScript, we can move up in the display list using the parent property. Locate a gas station near me Once we have a reference to the platypus, the rest is easy – we just tell it to play its pop animation.

Q gas station Integrating with the timeline We can control the timeline using commands like play(), stop(), and gotoAndStop(). Gas after eating Using timeline scripting we can also have the timeline communicate with our game logic to inform us of significant events. La gastritis In this case, we’ve included the following timeline code at the end of our pop animation: Site: http://www.adobe.com/cn/devnet/createjs/articles/getting-started.html