Google stadia what to know about google’s “netflix for games” platform – polygon gas city indiana car show


Google finally announced that its much-anticipated landing into the game industry is called Stadia, evidently inspired by the notion of a collective appreciation of gaming skill. The pitch is that Google’s technology advantage will bring players, developers, streamers, and viewers closer together, manifested in millions electricity generation in california of connections to a global network of data centers.

What this means in practice is that I can click on any link ( including a YouTube video link) and be playing any video game — no matter how visually intense — within five seconds. I can play on my crappy old laptop, my clunky old PC, my cellphone, my tablet, or my internet-connected TV. I can jump between multiple devices, where my progress will always be saved. There is no hardware, except an optional controller that connects directly to the servers (rather than any particular device electricity outage sacramento) over wi-fi. Speed, data-caps and resolutions

When Google tested its service late last year, under the moniker Project Stream and using Assassin’s Creed Odyssey, the company worked within an ideal framework of 25 megabits per second, for 1080p / 60 frames per second streaming. “In fact, we only used about 20 megabits per second,” said Google VP Phil Harrison, a longtime industry veteran, in an interview with Polygon. Improving algorithms mean that the company plans to launch with a target of 4K / 60 frames per gasbuddy second in about 30 megabits per second.

On the one hand, Google may go a conservative route, and price its service much like a traditional Steam-like online retailer. Or it could shoot for the moon with a Netflix-like monthly subscription fee, which would tally hair electricity song with its YouTube TV strategy. However, this could be extremely costly, and might not be welcomed by games companies. It’s also unclear how such a model would work in terms of revenue splits. Some kind of amalgam of subscriptions for certain games, and payment for others is probable.

Either way, Google will have to invest heavily in infrastructure and content in order to crack gaming. “It is a public record that in 2019, Google will be spending $13 billion in infrastructure and capital expenditure,” said Harrison. “So this is a very significant investment for the company.” Competition: Microsoft, Sony, … Apple and Amazon?

Harrison — a veteran of both Sony and Microsoft — made it clear that that this was no console launch. “This new generation of gaming is not a box,” he said, referencing the m power electricity fetishization of console announcements. But Google made one comparison between Stadia and its current-generation competitors, pointing to a GPU power of 10 teraflops compared to the PS4 Pro’s 4.2 teraflops and the Xbox One X’s 6 teraflops.

In the wake of Stadia’s announcement, Microsoft’s Phil Spencer gas ninjas released a memo to Xbox staff, claiming that Google’s plan validates his own approach to streaming, cloud gaming. Microsoft runs a subscription service called Xbox Game Pass, in which certain games are available to download and play at launch. Sony’s service, PlayStation Plus, offers older games for free, at a rate of two a month, also a download-and-play.

Jade Raymond, formerly of Ubisoft and Electronic Arts, announced that she’s heading up Stadia Games and Entertainment, a first-party publishing and development unit. She said the company electricity in human body wiki would also be working with publishers and developers of all sizes in order to bring their games to Stadia, which will likely include financial incentives.

One neat announcements was State Share, in which players will be able to share transferable, encoded representations of a moment in any game. This is a clear advancement in how key moments in games are referenced and shared between users. It allows game developers to turn in-game moments into a discrete, shareable link. These strings of code are just as precise and transferable as any other shell gas credit card 5 link on the internet. Streamers and YouTube

Stadia is clearly designed with game streamers in mind, allowing players to queue up to play games with YouTubers (or YouTubing pals) live. It’s a new kind of online lobby, where the line ticks down until it’s the viewer’s turn to start playing. They then play a match with or against the streamer they’re watching. When the match is over, another viewer gets the chance to play. The YouTuber has full control over who gets to play, and who doesn’t. Google Assistant

With the press of a button on the Stadia controller, I can tell t gasthuys Google Assistant that I’m having trouble. The Assistant will automatically detect where in the game I’m stuck, and show me the most relevant YouTube video to help me get through the tough section. Google plans to integrate Stadia into its core services. “It’s a part of your Google account, so your Gmail account is effectively your login for Stadia,” said Harrison, in an interview with Eurogamer. Virtual Reality

Google’s presentation was fixed inside an hour, exactly, with almost none of the droning we’ve come to expect from hardware announcements. It was concise and efficient, and it clearly energized the games industry, which is in dire need of a new model. This year, undoubtedly gas density, is about Google’s invasion of gaming. Whether the reality will be as smooth as the GDC presentation remains to be seen.