Happy wheels – wikipedia wd gaster x reader

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Happy Wheels ‘ tagline is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" [1] The actual mechanics of gameplay vary because of character choice and level design; [2] the game includes characters such as a businessman on a Segway. [3]

Reviewers have noted that Happy Wheels exhibits graphic violence in its gameplay. [1] [2] [4] [5] For instance, players can be decapitated, shot, or crushed by different obstacles. [5] Loss of limbs and animated blood loss are also graphic elements. [1] [2]

Happy Wheels features a level editor which allows players to create custom levels of their own. It contains a plethora of tools and objects for level building. Users can upload their maps to a public server where they are accessible. [5] Development [ edit ]

Indie game developer Jim Bonacci, largely the programmer and artist for the game, [4] began work on the game in 2006. [6] Bonacci has said that his inspiration for the game came from other ragdoll physics-based games in the browser games community, [4] as his friend and former boss, Alec Cove, had made a verlet physics engine for flash. [6] Bonacci said that "[he] was messing around with it, and eventually created a guy in a wheelchair that would endlessly fall down a random hill. [He] thought it was funny and stupid, so [he] kept expanding on it. It was only meant to be a very small game, but eventually it became [his] main focus." [6]

In addition, he explained the violent nature of the game in terms of his frustration with how consequences of certain actions were not treated realistically in other game titles, as he stated that "it always bothered [him] when…you’d fall off your vehicle and harmlessly bounce around. In other cases, you would have the same canned animation over and over. [He’s] not sure if it was a lack of detail or concern on the part of the developer, but the consequences of your in-game actions were often improperly illustrated. For [him], half of the fun of playing a game that imitates life (sort of), is making mistakes and seeing the end result." [4]

Currently, Jason Schymick helps Bonacci work on the game programming although different people have contributed. "The others who helped are all amazing," says Bonnaci. [6] [ not in citation given] Alec Cove joined Fancy Force in 2013 and handles all serverside architecture and development. [7]

On September 30, 2014, Schymick announced that a iOS and Android ports of the game have been in development, and the release date of the Android version is currently unannounced. [8] On August 19, 2015, Happy Wheels was released for iOS as a free download through the App Store. [9] Reception [ edit ]

Happy Wheels has received generally positive reviews. It was recommended by GameSetWatch [1] and considered one of the "Best Free Games" by IGN. [2] Its level editor and amount of user-generated content have received praise from reviewers. [1] [10] The over-the-top nature of the violence is a central theme of the game, [3] and some reviewers have considered it humorous; [2] one review stated that "It is so genuinely difficult to play Happy Wheels and not just laugh and laugh at the ridiculous ways in which your character can be torn into pieces." [5] References [ edit ]