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Focus items are very straight forward. They enhance a wizard’s spellcasting by providing a bonus to the spellcasting effort. tropico 5 power plant Typically hand-crafted by the wizard, focus items are bound to the particular spellcaster they’re intended to work for through a monotonous process of ritual attunement, where the wizard sits with the item in a casting circle or similar ritual space and visualizes its use for hours on end. After a period of weeks or months, the item is ready.

A single focus item slot, as granted by various Spellcraft powers, grants a 1 bonus. electricity and magnetism review This bonus can be increased by investing additional refresh on a one for one basis. gas x strips review The one restriction on the bonuses provided is that they may not total to a number greater than your Lore. So if your Lore is Good (3), you can have an evocation focus item that provides a maximum of +3 bonus.

Enchanted items are intended to hold a single, pre-determined effect that is stored until released, after which the energy in the item must be recharged. The construction process is very similar to the process for creating a focus item, except that the wizard also imbues the item with minute amounts of spell energy as he goes through the attunement process, gradually shaping it to hold the energy it’s designed for. Making an enchanted item requires at least one enchanted item slot, which can be acquired by trading in a focus item slot for two enchanted item slots.

When you create an enchanted item, you must specify the effect that the item performs. electricity diagram flow Nearly any effect obtainable through evocation is allowed. The only restriction on enchanted items is that they can only only be used once per game session. gas city indiana newspaper After it’s used, the item requires time to recharge by some means that you determine; this is assumed to take long enough to reach into the next session.

It’s possible that using an enchanted item will require some kind of skill roll, particularly if it needs to be targeted in some way; discuss this with the GM and follow whatever course seems logical. la gas prices 2016 Defensive items (ones that provide armor or a defend, for example) often consume a use at the time of defense and don’t require a separate action to activate. If an enchanted item runs out of uses in a session, if wielded by a practitioner, he may make additional uses anyway by taking one point of mental stress per use.

Potions are created through a fairly complex process that involves combining ingredients into some sort of base liquid and using it as the focus of a ritual to put power into the potion. Many wizards have workspaces that they use for this purpose, complete with shelves full of odd ingredients from diamond dust to eye of newt. The ingredients that go into a potion metaphorically signify its effects. These ingredients don’t have to be consumable; the magic that creates the potion makes a potable substance.

Potions are very similar to enchanted items in terms of function (and, in fact, even use enchanted item slots to make), but are both more limited and more flexible. j gastrointest surg To be able to make a potion, you must commit an existing open enchanted item slot to be a potion slot. When you’re outftting your wizard, consider leaving some enchanted item slots unallocated so you can create potions as you need them.

At the beginning of each session, you may declare what potions you have on hand to fill those slots, or otherwise leave them open. If you have an open slot and a successful Lore roll or a fate point to spend, you may later declare that you coincidentally have an appropriate potion. A given potion can only be used once, period, but it doesn’t face a surcharge for being usable by someone else.