Mod the sims – can’t place on un-routable terrain electricity flows through

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It’s like they created this neighborhood ignoring the fact that EA gave customers the in-game world-editor and the ability to add/remove lots. Once you bulldoze an EA lot (say a 40×40 lot) you can’t even replace an empty 40×40 lotsize in the same spot. Suddenly parts of the lot are either "touching the road" or "unroutable". Funny–the lot was there a few minutes ago…what’s the problem?

A lot of the unroutable terrain is flat/smooth and in the center of town. There is nothing that would give sims trouble. So it becomes a trial to try to change anything about the town…It’s really frustrating, esp. since we don’t have access to a version of Bridgeport that can be used in CAW to edit (otherwise I would do just that!).

With the Sims 3, it’s impossible to customize a neighborhood other than to start from scratch with CAW–which is a huge trial if you are not a build/architecture oriented player. I don’t like doing that stuff and am thusly not inclined to do the landscaping that this sort of thing would require.

I had the same issue. The only thing i could do to put my 64×64 lot was to evict the Big bling household, bulldoze the house then bulldoze the lot. turn on testingcheatsenabled true cheat then the disablesnappingtoslotsonalt false cheat and rotate the new empty lot just right place the lot then your house lot. This still presents an issue though, well for me atleast. My lot sunk into the ground a little and really annoyed me so i deleted everything replaced the lot and raised it before i put my house lot back down and it was fine until i started the game back up later it had sunk back down so i just made a hillside slope coming down from the sidewalk and i looks okay, not how i wanted it but needless to say my 64×64 lot is placed. i also managed to place a 64×64 lot where there is a resort by the big lake where the road looks inacessable. bulldoze building then bulldoze lot, place new lot then place house lot.you cant place it up against the road, just move the lot around a little and you will see it will turn green it took me about 10 mins to get it placed but you can do it. those are the only two places i have found where u can place the 64 lots and i tried for about 2 or 3 hours. Hope this helps and sorry for the long post. Dont forget to save to library!

I noticed the same issue in my custom hood, I delete lots, and suddenly the place that the lots used to be are un-routable so I cant put another lot on the spot the deleted lot was in. Saving, exiting and re-loading the town fixes this issue, the deleted spot that was unroutable, is now routable and I can put what ever lot I want in it’s place.

What I am trying to do is lay down a 20×40 lot in Sunset Valley at the old 477 Sunnyside Blvd address along the beach that is normally occupied by an empty 30×30 lot. Several months ago I bulldozed this lot and placed a 20×40 lot perpendicular to the street, right up against 455 next door. No problem, and I build my home and eventually uploaded it to MTS. More recently, I did the same thing again a couple of days after Late Night was released and was able to place a new 20×40 lot in the same location for my current project. I didn’t know about this thread until just a few hours ago when I attempted to package up my lot and place it in the same location in a brand new copy of Sunset Valley. Now it can’t be done, so something has changed from the day that I started this project (about 28OCT) to today. Quite frustrating since both my current project and previous one are beach bungalows that sorta need beach access.

My current work-around is to bulldoze 455 Sunnyside Blvd (which is a 40×40 lot) and place two 20×40 lots in its place. Not a real big deal, except that I’ll have to re-sculpt the terrain since the shape of the land is different further down the road.

It’s like they created this neighborhood ignoring the fact that EA gave customers the in-game world-editor and the ability to add/remove lots. Once you bulldoze an EA lot (say a 40×40 lot) you can’t even replace an empty 40×40 lotsize in the same spot. Suddenly parts of the lot are either "touching the road" or "unroutable". Funny–the lot was there a few minutes ago…what’s the problem?

A lot of the unroutable terrain is flat/smooth and in the center of town. There is nothing that would give sims trouble. So it becomes a trial to try to change anything about the town…It’s really frustrating, esp. since we don’t have access to a version of Bridgeport that can be used in CAW to edit (otherwise I would do just that!).

With the Sims 3, it’s impossible to customize a neighborhood other than to start from scratch with CAW–which is a huge trial if you are not a build/architecture oriented player. I don’t like doing that stuff and am thusly not inclined to do the landscaping that this sort of thing would require.

I don’t have Bridgeport, but I attempted to edit my town in CAW once. If i barely tapped the lower terrain tool, vast amounts of terrain around the lowered ground in question became unroutable. I did this to make a beach, and tried to place a lot about 200 grid spaces away, perfectly flat land (never was marked unroutable in the first place in CAW) but in game, it was unroutable! I exited the Edit in Game, and the lot placement worked fine. Shame, the only way I can place lots and I don’t know how big or small they are measurement wise until I go to Edit in Game.chrome-extension://hndllphbhpadfpoikpaofkkkpkpnmjik/popup/images/thumb.png