Monk – wowpedia – your wiki guide to the world of warcraft i electricity bill com


When the pandaren were subjugated by the mogu centuries ago, it was the monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression.

Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. [1]

Monks bring a unique martial arts style to any fight, and harness an exotic form of magical energy that’s unfamiliar to those who practice other arcane arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle. [2] Creation screen description Monks are known for their skill in hand to hand fighting, relying on their fists and feet as much as their weapons. Monks can also specialize in calling upon the restorative power of the mists to heal allies. History

Nearly 12,000 years ago, long before the War of the Ancients, the continent now known as Pandaria was ruled by a monstrous race of warlords known as the mogu. Their reign was incredibly harsh and brutal. Mogu taskmasters forbade their slaves to carry weapons. During these dark times, many pandaren tried to lift the spirits of their beleaguered brothers and sisters. They were the storytellers, the brewmasters, and the healers who helped knit their oppressed society together in the midst of darkness. [3]

As the mogu empire began to fray, the pandaren saw an opportunity for a revolution. Because they had no weapons, they trained common people to fight with their unarmed fists and feet. They mastered the use of positive energy – or ‘chi’ – to empower themselves. [3] These unarmed resistance fighters would become the first monks.

• Human — [Every Man for Himself ] frees the monk from Stun effects, which is useful in PvP and in some PvE situations. [The Human Spirit ] assists all specializations with a passive boost to all secondary stats (Haste, Critical Strike, Mastery, and Versatility).

• Night elves — [Shadowmeld ] provides the monk with an aggro-dump / vanish (which breaks upon movement). [Quickness ] increases a monk’s chance to dodge melee and ranged attacks by 2%, as well as providing a slight movement speed increase, adding to the monk’s already outstanding mobility. [Touch of Elune ] increases the monk’s haste or critical strike, depending on the time of day (based upon server time).

• Orc — [Blood Fury ] acts as an extra trinket (boosting your attack power). [Hardiness ] reduces the duration of stun effects on the monk by 20% and [Command ] gives a passive 1% increase to pet damage, useful for the Windwalker Monk’s Storm, Earth, and Fire.

• Troll — [Berserking ] acts as an extra trinket (boosting your Haste). [Beast Slaying ] provides increased damage against Beasts. ‘Da Voodoo Shuffle reduces the duration of movement impairing effects by 15% at all times, which can be useful in both PvE and PvP. Regeneration allows 10% of health regeneration to continue in combat and increases your health regeneration rate by 10%.

• Tauren — [War Stomp ] causes a short area-of-effect stun around the monk, useful for rough spots, as well as [Endurance ] which can increase a monk’s health by a small amount. [Brawn ] also increases the monk’s critical strike damage and healing by 2%.

• Undead — [Will of the Forsaken ] frees the Monk from Charm, Fear and Sleep effects, which helps in certain situations in PvE and PvP. [Touch of the Grave ] improves DPS as well as survivability by leeching health from the enemy. [Cannibalize ] allows an Undead Monk to quickly restore health off an enemy corpse if necessary.

Monks are culturally considered ascetic and studious. When Malygos is in humanoid form, he takes the shape of a studious monk or similar individual. [5] Pandaren are formidable monks, following their philosophies to the letter and perfecting their martial arts as they see fit. [6] Runemasters are said to be monk-like as well. [7] RPG notes

Monks were initially a denied class in the original Warcraft RPG sourcebook, at the time believed not to be relevant to the Warcraft world. [8] However, monks were later incorporated through the runemaster, and references to monks appear throughout various points in RPG lore as well as in World of Warcraft. However (at the time) no specific monk class was ever created in the RPG, and no specific lore was ever given.

• Even before their formal introduction as a playable class in Mists of Pandaria, several monk NPCs and mobs already existed, albeit with different gear and abilities than those playable now. Examples of such old-school monks include the gnome Lefty, the blood elf Eramas Brightblaze, Condemned Monks, Scarlet Monks, Crimson Monks (now Risen Monks), Auchenai Monks, and Argent Monks. Note that some of them have been updated since, but pictures of their older appearances are still archived on their respective pages.

• There also existed mobs such as the Defias Knuckledusters, Burning Blade Bruisers and Shattered Hand Brawlers who fought bare-handed but were still clearly not meant to be monks. Geness Half-Soul was also a skeleton known to fight with martial art attacks.

• Originally, Mistweavers were meant to focus on Chi-Ji as their August Celestial. However, play-testing revealed that red-colored healing effects were confusing to players, and it was subsequently changed to be Yu’lon, whose primary color is the green we see today. [9]

• Because monks start at level 1, they unlock a daily quest starting at level 20 that gives them an hour long buff that increases experience gains by 50%. A monk can go to the Peak of Serenity every 10 levels to complete this quest. The monk may also visit once per day to repeat their current level range’s quest for the buff. This was meant to make leveling a monk faster, so they could experience Pandaria sooner and unlock monk abilities more quickly.