New synth dsi sequential x – musicplayer forums gas pedal lyrics

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Switching programs that have different keymaps loaded into the instrument slots is quick, though not instantaneous. What hasn’t been demonstrated is how long it would take to load a Program that has instrument slots filled to their max RAM capacity. I.e., how long does it take to load 6GB of new keymaps into RAM. I have the suspicion it’s at an acceptable modern rate. (But, no seamless transition. Not a traditional modern multisample player.)

Key point: The interaction between the samples and synthesis is via the "instrument". Think of instrument as a DSI oscillator. Instrument could be one sample, on one key, one velocity level short or the other multisample, multi-vel-level extreme. And, there are instrument-specific actions that are characteristically useful in manipulating samples. (see Sampler Player controls and related source-destinations.)

The sample control knobs are the most interesting "drive" controls for the sample side. They include knobs for sample start & stop, loop size and center and buttons for loop on and reverse. Again, these are represented in the mod matrix. It’s this classic DSI, heart-of-the matter & synthesis-integrated approach that’s an enticing approach to sample playing. (And it’s got the two strips on the left.)

As of now, 150GB is reserved for 8DIO library- feeling similar to Read Only Memory sounds. 50GB are reserved for user sampling. There will be more 8DIO libraries available. DSI is aiming for user sampling to become available in December, accompanied by a program to make the keymaps. There are hi-fi, high quality, character multisamples that can sometimes be 10 velocity levels deep. (Intelligent move allowing to leap frog into this game- with its own terms.)

The synth side in isolation is a little simpler than the Prophet 12. 2 osc, not 4. Also missing from Prophet 12 are/ L-R wave morphing, character, delay lines, & linear FM. But, there is *plenty* new-to-DSI (& generally exciting) synthesis to be explored because of the integration and interaction between the oscillators and instruments. (That’s an understatement; and that is the mystery & intrigue that I imagine has sound hunters revved.) Remember, an instrument is a keymap, and a keymap could be a single sample or it could be a 10-velocity level multisample. The only limit I’ve seen mentioned is the 1.5GB max loaded per instrument. (Surely, there’s got to be a velocity level limit, right? Or, a total sample count limit per playable instrument.)

Max polyphony is 8 stereo or 16 mono. A stacked Program can have 4 stereo voices, or 8 mono voices. (Not traditional multisample player.) In stereo, a new 24db filter is hardwired L, and another one right. Per stereo voice. A button allows to shift to 16 mono, off of 8 stereo. That’s a good idea. Start in one mode, and shift as desired or needed based on the whim of your idea.

There are 2 effects per layer. (4 total). And, different from Rev2, an additional parameter knob- totaling 3- per effect. (All of which are we represented in mod matrix.) I read that if FX are off, signal is all analog VCF forward. (As in Rev2.)

Talk of filter sounding good. It’s 24db only. But has a filter drive knob. (Circuit, not discrete, new for DSI.) PEK folk here know real well at what true stereo filter separation means. There’s HPF as an effect. On the Rev2 I’ve found this to be good, with surprisingly no perceptible latency on a one-time check for it.

Sounds like you can get a fully satisfying 61-key synth experience. And then jump to a 16 voice mono or 8 voice stereo multisample Rhodes, Wurlitzer, piano on synth action, strings, etc….. More than coulda been done on a previous deep synth with analog filters. Ever.

There are 4 knobs to control osc & instrument levels. There’s a new vintage rotary effect. It won’t be a B3 emulation, but you could control 2 instrument levels each containing multisamples. 2 drawbars? The dig osc can maybe become 2 peculiar drawbars. 8 voices, if stereo. And press the stack button to add the remaining drawbars. And have 4 voices. Again, not B3 emulation. And requires planning. But more than an analog synth approximating a B3.

Obviously I’m fascinated. I’m not in need. I’ll check in to see how it shapes up. Sometimes I see it as a "wow. I’ve got to give it a go." Other times I feel like it’s just another weightless action keyboard that makes noises and sounds. Still working on w at I’ve got. And maybe there’s life beyond electronic keyboards. Or keyboards. Regardless, it’s fascinating.