Players technical – project 1999 wiki r gasquet

Shared maps/"friend sync" is supported (latest player locations stored on my server), so you could set up a shared map account for your guild, and be able to view any guildie’s location (if they were using the app and a /loc macro bound to a movement key) in real time (even across zones).

EQ Companion is a program designed to monitor EverQuest log file. There are a lot of similar programs available but where EQ Companion differs from the rest is that it is designed to be running as you are playing EverQuest. It will constantly poll the log file and read new lines in and parse them in real time. This real-time monitoring obviously requires that you have 2 networked computers.

ZlizEQMap is a map tool mainly designed for servers that emulate old versions of EverQuest. It features a local database of maps from the old EQAtlas website, along with player positioning (x plotted on map), transparent overlay, waypoints, zone connections, and more.

What makes Y.A.L.P. different is that it can provide a full accounting of damage from the perspective of each party. Because Y.A.L.P. assigns damage lists to every party found in a log file, it can properly relate all damage done to and from each and every party. In Y.A.L.P., the damage a party deals to others is called Offensive Damage, and the damage a party takes from others is called Defensive Damage. Each party has its own Offensive and Defensive damage lists. When damage is found in a log file, it is attributed to both of the parties involved. The attacker gets an entry in his Offensive Damage lists, and the defender gets an entry is his Defensive Damage lists. This double entry method is what gives each party a full account of all damage they were involved in.

Since each party has their own record of damage, viewing damage information with Y.A.L.P. starts by selecting a party. Once you have selected a party, you can decide which damage to view, and how you want it listed. More often than not, you will want to view damage information for your character, but you will want to examine damage information for other parties quite often.

With other log parsers it can be impossible to compare your combat performance to the performance of parties that you grouped with. Y.A.L.P. makes it very easy to compare combat performance, simply choose the common opponent and display his Defensive Damage by Party list. This list will show a summary of all damage that the opponent received, listed by the name of the party dealing the damage.

I’ve been thinking of doing a player texture update for a while now. I love the classic look of the models, but the textures make me cringe. I extracted them and some are a microscopic 32×64! It got me thinking about redoing them in a higher resolution now that the client can actually handle larger texture sizes. I did a little digging and found that the SoV armor textures were a 2x increase in size. I think I want to do them at 4x the classic size. To test it out I made a demo using a monk wearing full monk armor. For the test I didn’t stick to the classic texture 100% because I felt the SoV armor textures had some better qualities to it.

I know most people prefer this classic server to appear 100% classic, and although the blurry nostalgic memories of bad textures are nice for a bit, I have found a way to upgrade your textures which significantly improve your visual experience.

A lot of people have the idea that EQ Titanium already comes with the new textures (I believe Lucin brought these new textures) However, they do not for whatever reason (probably to save space, the new zone files are much bigger in file size)

From 2001: "EverQuest was first released in 1999 with low-resolution 32×32 textures. EverQuest: The Shadows of Luclin will feature 256×256 textures, with some as large as 512×512. The higher-resolution textures will make the game’s online fantasy world look more detailed and lifelike. Sony also released new screenshots showing off some of the game’s environments using the higher-resolution textures. " –