Religions and denominations – europa universalis 4 wiki electricity bill cost per unit


Catholics must contend with the intricacies of the Papacy system. The Catholic hierarchy is led by the Pope and includes cardinals and bishops. In Europa Universalis IV, this is represented by the Curia—the system of reserved positions used to designate the administrative apparatus of the Roman Catholic Church, and more specifically, the Holy See.

Catholic nations accrue papal influence which can either be invested towards a chance of being papal controller or spent to gain stability, mercantilism or one of several 20-year modifiers. During the reign of a Pope, any Catholic nation (except the Papal State) may convert some of their stored papal influence into installments of 10 invested influence, with a diminishing conversion rate each time this is done: the first 10 invested influence costs 5 papal influence, the next 10 invested influence costs 10 papal influence, then 15 papal influence, and so on. The Papal State does not accumulate papal influence, but automatically gains invested influence based on the number of Cardinals in existence. When the current Pope dies, each Catholic nation has a chance of becoming the next Papal Controller equal to the ratio of their q gastrobar dias ferreira invested influence to the total invested influence of all Catholic nations (this total includes invested influence accrued ex nihilo by the Papal State).

Protestantism is enabled in campaigns that have been started after the 31st of October 1517 ( Reformation Day) or after the event ‘ The Protestant Reformation’ which may happen if the reform desire of Catholicism has reached 95%. The capital of the country that had this initial event becomes a Protestant centre of reformation. The first two nations that convert to Protestantism will z gas station also get a centre of reformation in a random province. These centres of reformation convert nearby non-Protestant Christian provinces to Protestant, much like a missionary but with 5% extra conversion strength, in a maximum range of 150. A centre of reformation can only be removed by converting the province to a religion other than Protestantism, but this is very difficult as they have a -5% local missionary strength modifier.

With the Common Sense expansion active, Protestantism has church power. Church Power accumulates over time and can be used to buy aspects, which are permanent modifiers added to that country’s particular version of Protestantism. Similar to idea group events, each aspect also seems to have events associated with it while active. A country can only have 3 aspects, after which Church Power can be used to trade in an existing aspect for a new one. Gaining an aspect or replacing one with another costs 100 church power.

The Orthodox religion has the unique feature of patriarch authority. Events will periodically pop up enabling you to increase or decrease the authority and prestige of your autocephalous patriarchate. Patriarch authority is not shared between all Orthodox nations in the way that reform desire is shared among all Catholics; each Orthodox nation has its own patriarch authority (thus, for example, Muscovy’s decisions will not affect Byzantium’s patriarch authority). This reflects the autocephaly of the Orthodox church.

Orthodox countries may spend 10 patriarch authority to commission an icon for all churches in country which will last for 20 years. The chosen icon’s benefits occur immediately upon selection. A different icon may be selected at any time. Commissioning a new icon while a previous icon is still active will replace the effects of the previous icon, as there can only be one active icon at a time. The same icon can only be commissioned after it has expired. There are 5 possible icons:

The Inti faith is about maintaining the authority of the Sapa Inca by having the people worship him as a God. Inti nations have an authority value that goes up from owning vast stretches of territory, and goes down when the autonomy of a province the country owns increases (either from manually increasing it, being electricity usage by country forced to by rebels, or choosing to do so in an event). Authority ranges between 0 and 100. It is also affected by a number of unique events added for the Inti religion.

An Inti state that has 100 authority, is at peace, has positive stability, no rebel-controlled provinces, and owns at least 10 provinces can pass a religious reform, but doing so will remove all their authority and spark a civil war as a pretender exploits the loss of authority to attempt to seize the throne for themselves. After all, every reformer is challenged if they go too far. If these rebels enforce their demands, two religious reforms are lost, greatly setting back the country’s progress towards reforming the religion.

After reforming the religion, the player’s monarch power cap will be reduced in accordance with the number of institutions gained, e.g. if the player has gained all institutions currently available, the cap will be reduced to 999 for each type of monarch power. Excess monarch points above the new monarch power cap will not be lost immediately, but they may be lost after the first expenditure of monarch points of each type.

For example: suppose that a player has stockpiled 2000 admin power, and spends 500 admin power to research a new technology immediately after reforming their religion. The player’s admin power stockpile may immediately drop to the new monarch power cap ( 999 if the player has acquired all institutions), resulting in the loss of several hundred monarch points. This behavior applies individually to each type of monarch power. The new cap will be applied to the admin power stockpile after the first expenditure of admin power, but the diplomatic military monarch power a gaseous mixture contains stockpiles will be unaffected until points of those type have been spent.

Each Nahuatl state has a ticking Doom value that increases every year at a base rate of one Doom per owned province. High Doom increases technology costs and idea costs and should the value ever reach 100 the Nahuatl state will be forced into taking drastic measures to avert Doomsday. The ruling family will be sacrificed, killing the ruling monarch and heir and replacing them with a 0/0/0 ruler. In addition, all of the country’s monarch power is lost and any and all subject states break away as the nation descends into chaos. As if that wasn’t enough, if the doomed state has gained any religious reforms, up to two of these will be lost.

To avert Doomsday, Nahuatl states have a few options. The ‘Flower Wars’ Casus Belli gives them the electrical supply company near me ability to declare war on their neighbours freely while occupying provinces and winning battles will result in Doom being reduced as they secure captives to send to the gods. If just warring with neighbours isn’t sufficient, a Nahuatl state can also sacrifice ruling monarchs and adult heirs in their vassal states. Doing so will reduce Doom by an amount equal to the total skills of that monarch or heir, but will anger all subject states and make them more likely to seek independence. There is a 3-year cooldown before you can sacrifice another ruler/heir from any country. Nahuatl can declare war during regency.

For the country to get out of this cycle of war and sacrifice, it will need to reform the religion. Enacting a reform requires having at least 5 vassal states, no rebel-controlled provinces, positive stability, and less than 50 Doom. When enacted, Doom will increase by 25, stability drops by 1, and all subject states will declare independence (which creates a one-way truce), forcing the country to go to war to bring them back into the fold. Furthermore, each reform decreases the rate at which the country accumulates Doom by 20% from the base rate. Enacting all five reforms effectively stops Doom from increasing every year, although it can still increase through special events.

The Iconoclast heresy plagued the Byzantine Empire in multiple waves. Iconoclasts believe that religious images – icons and depictions of holy figures in particular – are a form of idolatry and must not be allowed. In their heyday, iconoclasts destroyed innumerable such decorations and icons, sometimes even urged on by Iconoclast Emperors.

The Messalians, or Euchites (Those who Pray), are a heretical Christian sect that originated in Mesopotamia, influenced by dualistic faiths like Zoroastrianism. Messalians believe that God can be perceived by the carnal senses, and that this perception is necessary to reach perfection. Each person is born with an inner demon, and only intense prayer can drive it out. They also believe that Lucifer is the elder son of God and a force for good, and that incest is sacred since it was practiced by the children of Adam and Eve. They have no formal rites and no strict church hierarchy.

The Hellenistic religion is polytheistic, with a pantheon of twelve gas oil ratio chainsaw major gods including Jupiter, Mars, Mercury, Venus, Minerva and Vesta. It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of Christendom.

Karaite Judaism is a Jewish movement characterized by the recognition of the Tanakh alone as its supreme legal authority in Jewish religious law and theology. In this it is distinct from mainstream Rabbinic Judaism. Karaites maintain that all of the divine commandments handed down to Moses by God were recorded in the written Torah, without additional Oral Law or explanation.