Sealed in amber – ddo wiki electricity off

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• Located around the temple are Amber Sarcophagi; interacting with them will Draw Strahd’s attention. When interacted with they will either be empty or have an undead monster inside. Accepting their gift will spawn a ghast named after the character that spawned it followed by one of the seven deadly sins. Accepting the gift will also grant a buff that will last one hour. One sarcophagus offers the gift of the Vampire; you can ask it if Strahd accepted this gift.

• Going to the central North hallway, you will enter the library. On the North bookcase is a secret door ( Search DC 61-64 on [Legendary] Elite [ Unverified "Search DC 61-64 on [Legendary] Elite" has not been verified in-game. Please verify it!]) that has three Amber Sarcophagus. The North one contains the vestige of Zhudun needed to complete the optional for Kasimir. Kasimir will run back into the library and cast a Dimensional Door and take you into a room to resurrect his sister, Patrina Velikovna (in some cultures, surnames get a gender-specific suffix). Giving her the password to the library (Maverus) will trigger an event where Strahd appears. Patrina betrays her brother and in return Strahd betrays Patrina. If you have Drawn Strahd’s Attention, Strahd will then summon several vampiric ex-adventurers and deadly sin ghasts. Defeating them will yield two chests with named loot in one of them. If you have not Drawn Strahd’s Attention, there is only the one chest with named loot.

• The Absent-minded Lich is located in the Northwestern rectangle room. His phylactery is located behind a bookcase secret door located on the North wall. The phylactery behind the altar is trapped and a decoy. His true phylactery is in the left-hand corner in a censer. Destroying his phylactery will turn the lich hostile and attack you. Destroying his phylactery is also the only way to prevent him from auto healing back to full too. You can restore the Lich’s memory by casting a Restoration spell or scroll on him (you must have him hard-targeted before casting). To start a fight after restoring his memory, destroy his phylactery.

• The Holy Symbol of Ravenkind has a number of possible locations depending on which card Madame Eva gave you at the beginning. Picking it up will complete the quest. It is possible to pick it up before learning the fourth password or completing the Find the Vestige of Zhudun for Kasimir optional event.

• If you get the Traitor (‘I see a vault secured within the earth. Guarded by amber, duty, and fire. Beware the coward.’), the Symbol of Ravenkind will be in the NE-most hexagonal room with Amber Sarcophagi and probably a few flaming skulls.

• To reach the overlook, pull the first lever to your right as you enter the room of seven levers ( to the left of the portal if you’re facing it ). Then go back through the portal and drop down. Go down the lower west hallway. Turn south at the first intersection then right at the next intersection. Pass the glowing portal door on your right hand and go to the end of the hall. There is a room with golden bunk beds and skeletal archers. In each corner there is a portal device that should now have glowing gold swirls in it, showing that it’s active. One (NW corner) takes you to the overlook with two chests. The other (SE corner) leads to the room just south of the library where you can fight the death slaad. You can also use this method to get to the library without learning the final password (Mavernus). You can learn it by restoring the lich’s memory and asking him for the location of the library–he then tells you the final password.

• In the second room south from the lich, you’ll get a message about hearing a single coin fall. If you look up, there is a chest somehow stuck to the ceiling. If you jump up and land, the floor will break under you, and you’ll fall into a treasure room studded with spikes. The chest on the ceiling also falls. It is a mimic, but there is another chest also in the treasure room.

• Dark Gift of: Seriach, the Hell Hound Whisperer: A pair of contractually obligated Hell Hounds will follow you into battle, it said. (Bug: Reaper spawned a pair of CR: 11 Hell Hounds, if actively fighting or have offensive AOE in place the hounds will die instantly)

• Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.

• Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.

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