Should i delay collecting an imperial guard army – forum – dakkadakka gas 4 weeks pregnant

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My recommendation would gas vs diesel cars be to start with Scions for your infantry. You can go all in on them, if you like, but they’d be a solid place to start as they’ll be useful into the foreseeable future and are fairly new kits. I think they’re boxes of 5… so buy 4 boxes to make 3 squads of 5 and a pair of Tempestor Primes with 3 bodies left over to maybe bulk your squads to 6 each. That’s a minimum battalion that you could slot into pretty much any Guard force electricity news australia, and will benefit from their (mostly useless) trait.

After that? That would be the point you start “committing” to Infantry Squads. I like the Cadians, though I admit they’re showing their age. I’d suggest that 40 guys and a handful of characters is likely where I’d start. I find that Russes and Artillery pieces need an infantry squad each to babysit them, and fill space so deep q gas station strikers are held at bay.

I wouldn’t hold off, if you want to play them. My experience with 6th / 7th edition was that the rules change so fast that you’ll always be wondering what the next cool thing will be and you never wind up starting / finishing things n gas in paris lyrics. My Red-Marines are in a terrible state where I bought some basics (Tacs, Scouts, Dreads, Razorback/Rhinos, Termies) and made a few custom Characters but then… formations, rules changes, new models… it all got so overwhelming I stopped buying models altogether because “What if the next thing is better or invalidates what I bought?”.

So while nobody c gastronomie traiteur avis likes having an army that changes or sucks on the table, if you play long enough everyone gets a chance to shine and if you like the models you have, you’ll still enjoy playing with suboptimal choices. Guard are mostly mediocre for the last 15 years. They were solid in 5th, but MechVets is not my preferred style. Good i feel electricity in my body at the start of 6th before TauDar started stomping them, and our codex got gutted for 7th during which Guard were awful. Now they’re top tier. So if you like the models, buy them and play with them. Nobody knows what the future holds, so dive in. Or work towards an army that avoids Infantry Squads. Scion forces *can* work in 8th, so you aren’t crippling yourself if you focus on them for your infantry. Command Tanks has BS 3+, so could represent Scion gunners if you have fluff concerns.

My recommendation would be to start with Scions for your infantry. You can go all in on them, if you like, but they’d be a solid place to start as they’ll be useful into electricity nw the foreseeable future and are fairly new kits. I think they’re boxes of 5… so buy 4 boxes to make 3 squads of 5 and a pair of Tempestor Primes with 3 bodies left over electricity sources usa to maybe bulk your squads to 6 each. That’s a minimum battalion that you could slot into pretty much any Guard force, and will benefit from their (mostly useless) trait.

After that? That would be the point you start “committing” to Infantry Squads. I like the Cadians, though I admit they’re showing their electricity demand age. I’d suggest that 40 guys and a handful of characters is likely where I’d start. I find that Russes and Artillery pieces need an infantry squad each to babysit them, and fill space so deep strikers are held at bay.

I wouldn’t hold off, if you want to play them. My experience with 6th / 7th edition was that the rules change so fast that you’ll always be wondering what the next cool thing will be and you never wind up starting / finishing things. My Red-Marines are gas station in spanish in a terrible state where I bought some basics (Tacs, Scouts, Dreads, Razorback/Rhinos, Termies) and made a few custom Characters but then… formations, rules changes, new models… it all got gas in oil briggs and stratton engine so overwhelming I stopped buying models altogether because “What if the next thing is better or invalidates what I bought?”.

So while nobody likes having an army that changes or sucks on the table, if you play long enough everyone gets a chance to shine and if you like the models you have, you’ll still enjoy playing with suboptimal choices. Guard are mostly mediocre for the last 15 years. They were solid in 5th, but MechVets is not my preferred style. Good at the start of 6th before TauDar started stomping them, and our codex got gutted for 7th during which Guard were awful gas up asheville. Now they’re top tier. So if you like the models, buy them and play with them gas chamber jokes. Nobody knows what the future holds, so dive in. Or work towards an army that avoids Infantry Squads. Scion forces *can* work in 8th, so you aren’t crippling yourself if you focus on them for your infantry. Command Tanks has BS 3+, so could represent Scion gunners if you have fluff concerns.