Skeleton – official minecraft wiki gas 0095


Stay alert as you travel through the frozen landscape: there are more deadly things here than the cold! Lurking in the snow are strays – ragged wanderers with baleful eyes and deadly bows, ever on the lookout for foolish warm-bloods intruding into their territory. And beware! Those arrowheads will do more than stick you – their icy tips will cast a freezing pall, slowing their hapless victim to a frosty shuffle.

80% of skeletons spawned directly under the sky in ice plains, ice mountains, ice plains spikes, frozen river, cold beach, [ Bedrock Edition only] frozen ocean, and deep frozen ocean biomes will be strays. Strays will not spawn from naturally spawned monster spawners, even when exposed to direct sky. [ Java and Legacy Console editions only] The 1% of spiders and cave spider spawned in those biomes which end up spawning as a spider jockey also have an 80% chance to be a stray spider jockey or stray cave spider jockey. [ Bedrock Edition only] The stray has its own spawn egg in the creative inventory. This egg only spawns strays.

In addition to normal skeleton drops, strays have a 50% chance to drop a arrow of Slowness. With the Looting enchantment, this chance increases to 4×level-1⁄ 4×level, which comes to 3⁄ 4 for level I, 7⁄ 8 for level II, and 11⁄ 12 for level III.

During Halloween, skeletons have a 22.5% chance of spawning wearing a pumpkin and a 2.5% chance of spawning wearing a jack o’lantern. If these skeletons are killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o’lantern, up to a maximum of a 3% chance of a drop.

Skeletons will chase any player they see within 16 blocks, and will climb stairs, navigate mazes, and traverse other complex obstacles in order to get within shooting range. When they are within about 8 blocks of the player with a clear line of sight, they will stop chasing and start shooting the player with arrows, one arrow on each 2 seconds (1 in hard difficulty). They will strafe at player’s walking speed in circle patterns to try to dodge attacks during the process, and will retreat to safe range if the player comes too close (4 blocks or less) to them. If the player moves more than 16 blocks away from the skeleton, it will cease pursuit. The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head [ Java Edition only] . If a player shoots a skeleton outside its detection range, then it will temporarily hold up its bow in a shooting position [ Bedrock Edition only] .

The skeleton’s accuracy is based on the difficulty. Skeletons have an "error" of 10 on easy, 6 on normal, and 2 on hard. This is compared to the player’s "error" of 1. When their target is closer, skeletons shoot faster, but do less damage [ Bedrock Edition only] . To account for gravity, skeletons aim 0.2 blocks higher for every block horizontal they are from the target.

If a skeleton’s arrow hits certain hostile mobs, that mob will then attack the skeleton the same way it would attack the player, given it was not hit by the player first. If a skeleton is attacked by another mob (usually another skeleton), it may attack that mob, reorienting on the player once that mob is dead.

If not wearing a helmet, they may make some attempt to seek out shade during the day, or enter bodies of water to protect themselves from burning up. Unlike zombies, which will always chase the player if they see one, skeletons will not exit the shade area even if attacking a player. Burning skeletons have a 50% chance of shooting flaming arrows if the regional difficulty is 3 or greater.

Skeletons fired arrows with a purple/magenta colored shaft, appeared to fire arrows at a faster and more random rate, and shot 6 arrows outward a short range in all directions when dying. Arrows fired by skeletons at that time could be picked up and used by players.

Skeleton’s bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows now needs charging). Their arrows however, are shot with more force.

Skeletons, zombies and zombie pigmen now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they will wear it. If they pick up a weapon, they wield it. But there is a bug that skeletons will fire arrows even if they are wielding a sword.

The skeleton’s bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows however, are shot with more force.

• According to Jeb, the concept for the stray emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft – whatever they wanted. Jason Major made a bunch of cool mobs and he thought this one fit really well with what they were already planning. [1]