Structure block – official minecraft wiki electricity storage costs

Structure Name The name of the structure is entered into this text box. Case sensitive. Capital letters and special characters are not allowed [ upcoming 1.13]. Underscores are allowed. Relative Position Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline. Maximum allowed distance from the structure block is 32 blocks in any direction. Show invisible blocks Displays air and structure void blocks as small colored cubes. Red cubes signify structure void, while blue cubes signify air. Off by default. Structure Size Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size. Maximum structure size is 32x32x32. When successful, generates a white outline surrounding the structure. Detect structure size and position Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure. The name of the structure in the save block MUST match the name within the corner block, or size calculation will fail. Include entities While saving the structure, saves any entities within the structure as well Save When all coordinates and a structure name have been entered, press this button to save the structure to a file in .minecraft/saves/(WorldName)/structures. The name of the structure will be the name of the file. This process may also be automated with the use of redstone, but saves triggered by redstone are saved only to memory, not to disk. Load [ edit ]

Structure Name The path and name of the structure file to load from. Name is case sensitive; it must match exactly with the name of the saved structure. This may be a file found in the /assets/minecraft/structures/ [ until 1.13] or /data/minecraft/structures/ [ upcoming 1.13] folders in the minecraft.jar. To load from a folder, simply type / . The following folders exist:

Relative Position The X, Y, and Z coordinates of the corner in which to generate the structure, based on the position of the structure block, as long as the coordinates are within -32 and 32. Show bounding box Highlights the outline of the structure; on by default. Structure Integrity and Seed Removes random blocks that compose the structure based on a user-defined seed. Lower integrity values will result in more blocks being removed. The integrity value must be between 0.0 and 1.0. Include entities Include any entities saved in the structure file when loading the structure. Off by default. Rotation (0, 90, 180, 270) Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise). Mirror (¦, , ^v) Sets the mirroring of the structure to none (¦), left to right (), or front to back (^v). Load Press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure. This process may also be automated with the use of redstone. Corner [ edit ]

Data mode [D] [ Java Edition only] can only be used during natural generation. They mark the location to run a function specified by its metadata input, which can only be used for relevant structures. The structure block is removed afterwards. This mode is the default mode when a structure block is first placed.

Igloo "chest" – sets the loot table for a chest beneath the structure block to "chests/igloo_chest" and sets the loot table seed dependent on the world seed. End city "Chest" – Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed. "Sentry" – Creates a shulker at the location of the structure block. "Elytra" – Creates an item frame entity with an elytra item inside it at the location of the structure block. Woodland mansion "ChestSouth" – Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. "ChestNorth" – Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. "ChestEast" – Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. "ChestWest" – Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed. "Mage" – Creates an evoker at the location of the structure block. "Warrior" – Creates a vindicator at the location of the structure block. Structure void [ edit ]