The corruption – official terraria wiki z gas tecate

The Corruption is an Evil Biome that presents a dark purple "corrupted" theme. It may exist somewhere in a generated world, generally far from a player’s original spawn point. It is the counterpart to The Crimson biome and its red gore theme. A generated world will contain one of the two, generated randomly (each with a 50% chance of occurring), or chosen by the player upon world creation (Desktop Version). As of version 1.3.2, you can choose which type of biome you want after reaching Hardmode in any world, although you can still leave it up to chance with the Random setting. Both the Corruption and Crimson contain similar hazards, though each has its own unique enemies, items, and blocks. The tools, weapons, and armor obtained via Corruption materials are slightly less powerful than those obtained via Crimson materials, while Corruption enemies tend to have slightly lower stats (health, defense, damage).

The Corruption contains purple Grass and Trees, and hazards like Eater of Souls, Devourers, and Thorny Bushes. The Corruption can also extend into the Snow biome, which will be evident by purple ice, and into the Desert, which will contain Ebonsand and purple cactus. New players should generally avoid the Corruption until they obtain decent gear and a fair amount of health (via consuming Heart Crystals). The Corruption also features a dark background with limited daylight and unique theme music.

The Corruption area that generates initially with the World is home to Chasms that lead to Shadow Orbs and Demon Altars. Corruption Chasms are especially hazardous to beginning players due to Fall Damage, and players who have not yet acquired fall protection (eg. Lucky Horseshoe), a climbing aid (eg. Grappling Hooks), or a decent amount of Rope will have a tough or impossible time contending with them. Chasms are lined with Ebonstone, which can only be mined with a Nightmare Pickaxe/ Deathbringer Pickaxe or better. Ebonstone can also be destroyed by explosives, like Bombs or Dynamite.

Corruption, like Crimson, can also spread via corrupt grass and Thorny Bushes into areas not initially infected, though slowly. Corruption spreads much more quickly in Hardmode. Corruption can be seeded in new locations by the player using Corrupt Seeds. Chasms, Shadow Orbs, and Demon Altars will not spawn in Corruption that has formed through spreading; however, Corruption enemies like the Eater of Souls, as well as Thorny Bushes, will spawn. If enough Corruption takes hold in a new area, this area will adopt theme music, background, and water color.

• The Dead Space series features an organism also called the Corruption, which spreads and terraforms affected areas, serving as habitats for the franchise’s signature zombie-like creatures; the Necromorphs. Terraria’s Corruption may have been based on this.

• The Corruption and its shadow orbs seem to be based heavily on a story by H.P Lovecraft, "The Colour Out of Space". In the story, a meteorite crashed near the small fictional town of Arkham, Massachusetts. The meteorite twisted the land, drove people insane, drained the life forces of anything around it, and deformed animals into grotesque abominations. [2]

• In 1.3, one-half of the world generation progress bar will be green, and the other half purple or red, depending on if the world is to have Corruption or Crimson. Not only that, a tree at the side of the world name in world selection has one green/normal side, the other purple/red (indicating Corruption/Crimson respectively). In hardmode, part of the tree will be yellow, representing the Hallow:

• You can also tell if your world will have a crimson or a corruption because by reading the text that describes the processes in world generation, such as settling liquids, it will either say making the world bloody, indicating crimson, or making the world evil, indicating corruption.

• On the Desktop version and Console version, enemies in the Hardmode Corruption have a 1 in 2500 chance to drop a Corruption Key. On the Old-gen console version, Mobile version, and 3DS version, they will drop Corruption Key Molds at instead, but at the same rate.

• A three tile wide gap may not be enough to stop the spread of the corruption on the surface, as corrupted grass can spawn thorny bushes, which can bridge the gap and continue the spread. It is recommended you have three tiles of noncorruptable blocks filling the gap in order to prevent this, both above the surface a bit, and down to the underground layer.

• Any of these items can be used to completely negate fall damage: wings, Lucky Horseshoe, Featherfall Potion, Umbrella (only works when held), the Bunny Mount, any flying mount ( Bee, hardmode mounts: Pigron, Cute Fishron, Rudolph, UFO). Grappling hooks can be used to lower oneself down. Rope can be used to climb down, but enemies can knock the player off the rope, resulting in a fall. If none of these items have been obtained yet, there are several items that can reduce fall damage (see Fall damage for more information).

• To climb back out of the chasm: flying mounts, wings and/or grappling hooks are ideal. The player may also find climbing gear useful, such as Climbing Claws, Shoe Spikes, Tiger Climbing Gear or Master Ninja Gear. Rope can be climbed up, but an enemy could knock the player off. If none of these items have been obtained yet, there are several items that can increase a player’s jump height (see Guide:Jump Height Comparison for a complete list).