The division 2’s endgame is making me quit ‘destiny’ and ‘anthem’ (for now) year 6 electricity unit


Anthem has a long, long road ahead of it to get where it needs to be and gas in back shoulder I cannot devote any serious amount of time to it until larger scale fixes are made. Destiny 2’s Season of the Drifter is fine, but I’ve done most of the major content for it and I don’t particularly feel the need to race all my characters to 700 power just to take on an activity that has me grinding for Gambit Prime armor alone.

I have been pretty positive about The Division 2 overall during its level 1-30 campaign phase, which has taken a lot of the lessons learned from the first game and made sure they were in place for launch here. The enemies are less spongy, combat is hard but tactical and z gas tijuana telefono fair, requiring patience and practice. The world of ruined DC here is gorgeous. The loot is interesting and gearing up and leveling up is engaging and feels rewarding. It’s all good.

But I was not expecting how the fully the game transforms once you complete gas exchange in the lungs occurs due to everything in the campaign and hit max level. It’s not just “okay now re-farm everything for 1% power increases,” it feels like half the game was relegated to the endgame. I guess I should have seen this coming given grade 9 electricity that Massive shouted through a bullhorn that they were designing The Division 2 with a coherent endgame at its core, but this genre has struggled so hard with getting endgame content right at launch, I still was not expecting much.

Character progression evolves. You pick from one of three specialization which gives you a specific “superweapon,” an explosive crossbow, a heavy sniper rifle or a grenade launcher, and each of those has a skill tree that you have to level up that gives gas unlimited houston you various bonuses, including entirely unique skill perks for existing gear. I was worried I was going to have to re-level three characters to use each one, but no, you can switch between them freely and level them up however you want. And you can even respec your spent skill points in each tree. And there are three more specializations coming throughout the course of the next year.

The game introduces an entirely new enemy faction that was absent from the campaign. Black Tusk, a paramilitary unit, arrives from out nowhere a level physics electricity questions and answers where each enemy type has a various kind of assault or support drone attached to it which makes encounters more intense than ever. The map transforms and becomes “invaded” by Black Tusk. You re-run old missions that have now been taken over by Black Tusk, but it’s more involved types of electricity pdf than just a simple enemy swap. It’s the same areas, yes, but it’s a new mission, with new dialogue and challenges and enemies as Black Tusk is trying to undo what you just did in these areas in the campaign. It’s amazingly well done.

The point of the endgame is to progress through world tiers to higher and higher difficulties with better and better loot. You complete invaded missions to unlock strongholds that have a minimum power requirement. Hit that requirement, beat the gas efficient cars under 15000 stronghold and progress to the next world tier. Beat all four and get to the final world tier v gas station, 5, where then you can farm the hardest content for the best loot in the game as much as you want. I’m currently in world tier 2 and I have yet to see a wild exotic or set piece drop, so clearly I still have more work to do. And I am motivated to do that work because this is all fantastically fun.

All of this feels great. The game has substantively changed so I don’t feel like I’m just doing the same crap on repeat (not yet, at least electricity trading strategies), I’m working toward something new to bolster my character, and I’m in pursuit of loot that will transform the game even further. There are clear goals and objectives and a tremendous amount of content here that I can hardly believe exists at launch, especially since so much was held back from the 1-30 campaign which still felt extremely substantive when you were playing. Massive has knocked this one out of the park in a way I have never seen any game in this genre do at release. Not Anthem, Destiny, Diablo, hell, this is even beefier than Borderlands in a lot of ways gas dryer vs electric dryer calculator. It’s truly impressive.