Thunder (robin) – smashwiki, the super smash bros. wiki electricity in water pipes

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This is an auto gas ks- chargeable special move that fires a long ranged electric projectile. Like most moves of its nature, the move will automatically charge once the B button is tapped, and pressing the button will fire it during the said period. Also gaz 67 for sale during said charging period, the move’s charge can be stored by shielding or rolling (the latter done by tapping left or right). In midair, charging can be cancelled with an air dodge. Any stored charge is lost if Robin flinches from a hit while charging or is KO’d.

Charging or using this move changes Robin’s active tome to Thunder. The tome has a limited amount of durability, which is expended when the attack is released, and when depleted causes the static electricity in the body tome to be automatically discarded. The discarded tome acts as a projectile that will damage static electricity in the body effects opponents as it falls, and which can be caught and thrown like an item. After it breaks, a cooldown of 10 seconds passes before the tome is replaced and Thunder can be used again.

Thunder has 4 different stages, each with different projectile properties, damage and knockback that is determined by the charge of the attack. Depending on what stage the attack is, the durability q gastrobar dias ferreira points used varies. A total of 20 durability points can be used before the tome breaks. When Elthunder is charged, the tome will flash yellow. When Arcthunder is charged, the tome will glow maharashtra electricity e bill payment red. When Thoron is charged, Robin will put the tome away and launch the attack when B is pressed again.

A small white jolt of electricity that travels quickly in a straight line. The fastest stage of the move, though with poor range, knockback, and damage, unable to KO even at 999%. Travels a third of Final Destination, good eseva electricity bill payment for interrupting approaches at a safe distance. It can also jab reset larger opponents due to its speed gas natural inc and negligible damage.

A yellow ball of electricity that travels in a straight line with less speed than Thunder. Travels more than half of Final Destination and youtube gas monkey still has little to no KO potential (KOing at 190% at the middle of the stage), though it is a more standard projectile compared to the other stages of Thunder. Due to its quick charge time and range, it is a decent spammable projectile. Charged after half a second.

A bright red slow moving ball of electricity that electricity quiz and answers gradually picks up speed. Travels the same distance as Elthunder. On contact, it traps opponents in an electric ‘X’ shape while inflicting damage, and has moderate knockback, though unable to KO until 185%. Good for pressuring shields and gives Robin enough time to either follow up with an attack or grab the opponent while they are electricity deregulation stuck in the move (only if both fighters are on the ground). Can combo into Nosferatu if timed right. Charged after about two seconds.

An extremely long, large beam of electricity that rapidly travels across the stage, passing electricity bill bihar electricity board through opponents. Holding down the B button increases damage and knockback. Has considerable knockback, KOing at 160% (150% if the button is held down), and is a deceptively powerful offstage finisher due to the projectile’s speed and length, giving it incredible accuracy. If used in the air, the player risks a self-destruct z gas station as the move has a lengthy ending animation. Regarding it, the firing animation electrical supply company near me is distinct from the other charge levels as Robin twirl tosses up his sword during a turn and fires the Thoron via a back-handed manner, then catches his sword as it falls back down. One of Robin’s reliable ranged finishers apart from a thrown Levin Sword or Tome. Charged after three and a half seconds.