Transformers cybertron (toyline) – transformers wiki gas out game directions

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After Energon’s rather muddled gimmick/theme presentation e electricity bill, Hasbro dialed it back for Cybertron by sticking with a single unifying play gimmick: the Cyber Keys. These large discs, with designs based on the planet of their origin, unlocked pop-out weapons and action features in each toy once plugged into the key slot. Any planet’s key would work with any toy. With the spring-loaded gimmicks less complex than those in Armada, they freed up the designs to allow for more robot-mode posability.

• The Speed Planet toys are naturally all about the fastness. The vehicle modes are futuristic and fantastical, with transparent plastic tires and other accents. Even the bulkier vehicle modes at least look like they were built for raw horsepower electricity formulas physics. Colors are bright and clashing, the robot modes themselves streamlined. The Cyber Key gimmicks are typically tied to their swing-out blaster weapons.

• The brutal Jungle Planet is full of robotic beasts, with deeply-complex, nigh-organic sculpting that brings to mind the Transmetal IIs of Beast Wars or the technorganic Beast Machines Maximal toys. Robot modes feature limbs made from beast-bits, clawed hands, and fanged mouths electricity jewels. Melee weapons rule the land, with most Cyber Key gimmicks focused on pop-out blades.

• The Giant Planet is about heavy machinery. Very heavy machinery. Though few in number compared to the rest of the planets, they live up to their planet’s name by being some of the largest toys in the line. These heavy construction (or destruction) vehicles are bulky and industrial, plus each one has a tiny Mini-Con partner to operate a work station somewhere on each bot’s vehicle or robot mode.

The tail-end of the line was again heavy on the redecoes (by then a practice that had become expected and largely accepted), but also brought micro-play back into the line. Mini-Con two-packs were released to bolster the ranks of the still-popular Mini-Con class. But the history-making addition to the Transformers franchise gas yourself was in the Legends Class toys. These sub-basic, simple and above all inexpensive toys were based on the larger toys of popular/major characters, giving kids the chance to own an Optimus Prime or Megatron they could keep in their pocket. From this point on, Legends-sized toys would continue on through every major Transformers toyline.

Premiering roughly half a year before Cybertron (as Hasbro’s lines tended to run approximately 18 months while Takara stuck with 12 months), Galaxy Force would mostly feature slight alterations from the Hasbro versions. Some gas station jokes of the additions to the line, like the Armada retools (sold in Vs packs in Japan) would eventually make their way to the States.

Presumably due to lackluster sales, the line ended even earlier than its projected twelve-month run, after only nine months. Several characters and redecos that appeared on the show were either never released in Japan at all, or were given a limited production run and/or only made available as exclusives: First, Dark Ligerjack (aka Nemesis Breaker), despite being initially assigned the ID number GD-14, was relegated to a ToysRUs Japan exclusive; then Master Megatron was given a limited edition release; the Dark Crumplezone redeco of Landbullet (named Armbullet electricity for dummies pdf in the anime), despite being initially assigned the ID number GD-15, was never officially released in Japan at all; Primus was released in an unaltered Hasbro deco (complete with a tampographed Cyber Key code that was only relevant for the Hasbro release) in special retro packaging marketed as part of the Fight! Super Robot Lifeform Transformers toy line; and Blender (Quickmix) and Moledive (Menasor) were only released as e-HOBBY exclusive USA Editions, also in unaltered Hasbro decos v lab electricity in Hasbro packaging with additional stickers on the packaging, more than a year after the Galaxy Force line had run its course at retail.