Uno attack rules uno rules electricity lesson plans year 6

The older version of Uno Attack is known for having a high number of Action cards (eight to be precise), while the newer version has done away with all of them, leaving only the Wild Attack-Attack card. The list below pertains to the unique action cards found in the older version:

• Trade Hands – Trade Hands card is a powerful card. Play it, and you must trade all your cards in hand with your opponent’s cards. So if you trade with a player who has a lesser number of cards (let’s say with two cards), you are closer to getting rid of all your cards! However, you are forbidden from going out of the round with this card.

• Wild All Hit – Anytime this card is played, everyone in the game (excluding the person who played the card) must hit the Launcher button once, and any cards that come out must be collected by the “lucky" person. If turned up at the start of the game, everyone including the first player must hit the Launcher button once. This is also a Wild card, so the person who plays it can choose whatever color he/she wants, and play it.

• Wild Hit Fire – This card is bad news for the next player, because if played, he/she needs to hit the Launcher button, repeatedly if necessary, until it spits out cards. The cards must be taken by that player, who then forfeits his/her turn. If turned up at the beginning, the first player must hit the Launcher button and collect the cards. Being a Wild card, whoever plays this card has the right to call out the color he/she wants to play, and play it.

2-10 players may play the game at any one time. Gameplay is similar for both old and new versions, notwithstanding the different Action cards in both. Choose a Dealer using any method you desire (normally conducted by everyone picking a card and the Dealer is the one with the highest card number).

The Dealer shuffles the cards and deals out 7 cards to every player. The remaining cards are placed inside the Launcher, and one card is taken out (Discard pile). The cover is closed, and the sole card is placed in the prepared space on the cover top as the Discard pile.

The first player has to match a card in the Discard pile, either by color or number or symbol (Action card). Or else, he/she can play a “Wild” card to change the current color in play. If there is no matching card to play, the player needs to hit the Launcher button. If nothing happens, that player is safe, and play moves on to the next player in turn. If cards shoot out, that player must collect all the cards and add them to their hand (even for cards stuck halfway in the Launcher).

Players must yell “Uno” when they first place down their second to last card. If an opponent catches them not saying “Uno”, the player has to press the Launch button twice. Once you discard all your cards before anyone else, you win the round.

An alternative way to win the game as suggested by Mattel is to keep a running tally of the points each player is left with at the end of each round. When someone reaches 500 points (or whichever figure that is mutually agreed upon), the person with the least points is declared the winner instead.