Update 181 – thedivision gaston y astrid lima

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Update 1.8 was the biggest Update we had so far – it not only introduced the new Resistance / Skirmish game-modes, it also introduced the rest of the Classified Gear Sets and the remaining Global Events. Update 1.8.1 expands on that and introduces two new Global Events, two additional missions on Legendary Difficulty and new drop rates for Classified Items and Division Tech.

Blackout has a simple concept – it basically takes the Shock Ammo Directive from Underground and uses it as a foundation for the Global Event. The buff gives you the ability to shock NPCs, and the other modifiers enable you to melee-kill NPCs, but you can also shock yourself.

When you activate Extreme – or Total Blackout, you always need to keep an eye on the charge above your health bar. As soon as it turns red, you have the risk to shock yourself and depending on the situation, that can get deadly very fast. To avoid that, switch between your weapons. Each time you switch your weapon, you reset the charge and you can start again. Use that to avoid getting shocked at the wrong moment and also to control when you want to be fully charged to perform a melee attack.

Blackout has a simple tactic to avoid getting shocked: Use an Immunizer Station or in best case, a Reclaimer. This way you get healing and are immune to the shock-effect. It will still fill up your bar and enter the red area, but even when it is full, you will not get shocked.

When the second or third modifier is active, you can melee-kill an NPC, when you are enough charged. For that, the charge has to be in the red-segment and then you can melee and instant kill NPCs. But keep in mind, Legendary NPCs and Hunters can do the same to you, so be careful when you use that or use a shield.

With the Global Modifier, you always have one of three elemental effects active. You can have Burn, Bleed and Gas and depending on what is active, you do a different kind of elemental damage. You can switch the elemental effect by reloading your weapon. The Elemental Effects are weapon specific, so you can have different effects on each weapon.

When you reload your weapon, the elemental effects always rotate in the same order: Burn, Bleed, and Gas. Keep that in mind when you reload and when you have react to multiple enemies. Also keep different effects on both weapons, so that you can push the NPCs back.

When the second an third modifiers are active, each NPC is vulnerable to a specific set of Elemental Damage and resistant against others. When they are resistant, the icon is greyed out, you will do a lot less damage and they do a lot more damage to you. When the NPCs are vulnerable, the icons are colored out and you can tear them down fast – even on legendary difficulty.

When two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip. That bonus is represented by a skull that appears next to your weapon. The bonus is weapon specific and will disappear as soon as you reload that weapon or the magazine is empty. As long as the bonus is active, you can do damage against any NPC and you are not limited to one element.

Update 1.8 was the biggest Update we had so far – it not only introduced the new Resistance / Skirmish game-modes, it also introduced the rest of the Classified Gear Sets and the remaining Global Events. Update 1.8.1 expands on that and introduces two new Global Events, two additional missions on Legendary Difficulty and new drop rates for Classified Items and Division Tech.

Blackout has a simple concept – it basically takes the Shock Ammo Directive from Underground and uses it as a foundation for the Global Event. The buff gives you the ability to shock NPCs, and the other modifiers enable you to melee-kill NPCs, but you can also shock yourself.

When you activate Extreme – or Total Blackout, you always need to keep an eye on the charge above your health bar. As soon as it turns red, you have the risk to shock yourself and depending on the situation, that can get deadly very fast. To avoid that, switch between your weapons. Each time you switch your weapon, you reset the charge and you can start again. Use that to avoid getting shocked at the wrong moment and also to control when you want to be fully charged to perform a melee attack.

Blackout has a simple tactic to avoid getting shocked: Use an Immunizer Station or in best case, a Reclaimer. This way you get healing and are immune to the shock-effect. It will still fill up your bar and enter the red area, but even when it is full, you will not get shocked.

When the second or third modifier is active, you can melee-kill an NPC, when you are enough charged. For that, the charge has to be in the [red-segment](https://i.imgur.com/wBGb0cJ.png) and then you can melee and instant kill NPCs. But keep in mind, Legendary NPCs and Hunters can do the same to you, so be careful when you use that or use a shield.

With the Global Modifier, you [always have one of three elemental effects active](https://i.imgur.com/FqIVGr0.png). You can have Burn, Bleed and Gas and depending on what is active, you do a different kind of elemental damage. You can switch the elemental effect by reloading your weapon. The Elemental Effects are weapon specific, so you can have different effects on each weapon.

When you reload your weapon, the elemental effects always rotate in the same order: [Burn](https://i.imgur.com/7yAtbzo.png), [Bleed](https://i.imgur.com/Aj4z6vS.png), and [Gas](https://i.imgur.com/68aB9to.png). Keep that in mind when you reload and when you have react to multiple enemies. Also keep different effects on both weapons, so that you can push the NPCs back.

When the second an third modifiers are active, each NPC is vulnerable to a specific set of Elemental Damage and resistant against others. When they are resistant, [the icon is greyed out](https://i.imgur.com/0Avru7o.png), you will do a lot less damage and they do a lot more damage to you. When the NPCs are vulnerable, the [icons are colored out](https://i.imgur.com/kJBR7Z7.png) and you can tear them down fast – even on legendary difficulty.

When two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip. That bonus is represented by a [skull](https://i.imgur.com/3IkwVkj.png) that appears next to your weapon. The bonus is weapon specific and will disappear as soon as you reload that weapon or the magazine is empty. As long as the bonus is active, [you can do damage against any NPC](https://i.imgur.com/IWMKe1a.png) and you are not limited to one element.

* Each Global Event will now have [individual caches per Classified Gear Set](https://i.imgur.com/szhdm9L.png) for that Global Event. This allows the player to purchase, for example, a Fire Crest cache that guarantees one item from that set.